Hi, I’m José Ignacio Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 9+ years delivering real-time interactive products across PC, console, mobile, VR and XR. I excel with UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and optimization for standalone VR/XR. I combine hands-on implementation with design thinking to help teams turn ideas into polished, playable features through structured troubleshooting, clear communication, and reliable delivery in multidisciplinary and client-facing environments.
When I’m not prototyping or implementing features, I enjoy documenting design decisions, creating showcase videos, and collaborating with cross-disciplinary teams to push projects toward production goals while keeping player experience at the center.
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