I’m Jose Ignacio ‘Nacho’ Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 8+ years delivering real-time interactive products across PC, console, mobile and XR. I’m strong in UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and performance optimisation for standalone VR/AR. I’m known for structured troubleshooting, clear communication, and reliable delivery in multidisciplinary teams and client-facing environments, supported by a solid enterprise IT background.
In freelancing and studio roles across London, Madrid and remote work, I craft prototypes, validate features, and ship engaging experiences. I excel at designing gameplay, building UI, and contributing across asset pipelines, level design tasks, and XR deployments, always focused on turning ideas into playable results and collaborating with stakeholders to ship on time and to spec.
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