I'm Jose Ignacio 'Nacho' Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 8+ years delivering real-time interactive products across PC, console, mobile and XR. I'm strong in UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and performance optimisation for standalone VR/AR. I'm known for structured troubleshooting, clear communication, and reliable delivery in multidisciplinary teams and client-facing environments, supported by a solid enterprise IT background. In freelancing and studio roles across London, Madrid and remote work, I craft prototypes, validate features, and ship engaging experiences. I excel at designing gameplay, building UI, and contributing across asset pipelines, level design tasks, and XR deployments, always focused on turning ideas into playable results and collaborating with stakeholders to ship on time and to spec.

Jose Ignacio Rodriguez Fernandez

I'm Jose Ignacio 'Nacho' Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 8+ years delivering real-time interactive products across PC, console, mobile and XR. I'm strong in UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and performance optimisation for standalone VR/AR. I'm known for structured troubleshooting, clear communication, and reliable delivery in multidisciplinary teams and client-facing environments, supported by a solid enterprise IT background. In freelancing and studio roles across London, Madrid and remote work, I craft prototypes, validate features, and ship engaging experiences. I excel at designing gameplay, building UI, and contributing across asset pipelines, level design tasks, and XR deployments, always focused on turning ideas into playable results and collaborating with stakeholders to ship on time and to spec.

Available to hire

I’m Jose Ignacio ‘Nacho’ Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 8+ years delivering real-time interactive products across PC, console, mobile and XR. I’m strong in UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and performance optimisation for standalone VR/AR. I’m known for structured troubleshooting, clear communication, and reliable delivery in multidisciplinary teams and client-facing environments, supported by a solid enterprise IT background.

In freelancing and studio roles across London, Madrid and remote work, I craft prototypes, validate features, and ship engaging experiences. I excel at designing gameplay, building UI, and contributing across asset pipelines, level design tasks, and XR deployments, always focused on turning ideas into playable results and collaborating with stakeholders to ship on time and to spec.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Unreal Engine Dev / Technical Game Designer at Expanxia
April 1, 2025 - Present
Prototype across platform engine in Unreal and Unity and Web 3D; deliver UE5 prototypes and internal showcases to validate features and align stakeholders.
Technical Game Designer at Hadean / GamesCon, London / Remote
May 1, 2023 - March 1, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe, Woking
July 1, 2018 - July 31, 2019
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects. Built UI with UMG and implemented character animation control (Persona), blend shapes, and facial performance (3D scan + animation). Managed asset integration (audio, skeletal meshes, animations, materials) and delivered interaction / locomotion systems with platform-focused optimization.
Unreal Engine Dev at Happy Finish, London
July 1, 2019 - September 30, 2020
UE4 Blueprint development for VR/AR (Oculus Rift S/Quest, HoloLens 2), delivering interactive experiences and simulations for clients including Jaguar, Nike, Ford and Microsoft. Performa nce/level optimization for standalone XR deployments; real-time event coordination; HoloLens workflows.
Unreal Engine Dev at Future House, Remote, USA
November 1, 2021 - May 31, 2022
UE4 Blueprint developer for Oculus Quest 2 and Pico. VR/AR experiences and simulations for clients, including performance optimization; remote holographic remoting workflows.
Technical Game Designer at Headan / GamesCon
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos, and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe
July 1, 2018 - July 1, 2019
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects. Built UI with UMG, implemented character animation control (Person a), blend shapes, and facial performance. Managed asset integration (audio, skeletal meshes, animations, materials) and delivered interactive/locomotion systems with platform-focused optimization.
Unreal Engine Dev at Happy Finish
July 1, 2019 - September 1, 2020
UE4 blueprint development for VR/AR experiences (Oculus Rift S/Quest, HoloLens 2); delivering interactive experiences and simulations for clients including Jaguar, Nike, Ford and Microsoft. Focused on performance optimization for standalone XR deployments.
Unreal Engine Dev at Future House
November 1, 2021 - May 1, 2022
UE4 blueprint development for Oculus Quest 2 and Pico; built VR/AR interactions, prototyped features, and supported client projects with end-to-end XR deployment and performance tuning.
Unreal Engine Dev at Solaris Studio, London
September 1, 2017 - January 1, 2018
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects; built UI with UMG, character animation control (Person a), blend shapes and facial performance; asset integration and platform-specific optimization.
Senior Technical Support Engineer at Veritas Technologies LLC
January 1, 2018 - July 1, 2018
Provided enterprise support for Veritas NetBackup; troubleshooting across Windows and Linux; managed backup/recovery issues and liaison with engineering for escalations.
SPARC Systems Engineer at Oracle
February 1, 2007 - November 1, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration (up to Solaris 10).
ISP Training Department at Orange
January 1, 2003 - January 1, 2007
Trainer in ISP-related training for staff; contributed to operational efficiency and customer support readiness.
Unreal Engine Teacher at Aula Temática
September 1, 2016 - October 1, 2016
Taught Unreal Engine concepts and practical exercises; guided practical projects and UE4-based coursework.
Technical Game Designer at Hadean / GamesCon
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe
November 1, 2020 - May 31, 2023
VR/AR experiences for standalone XR deployments; performance optimization for XR deployments. Implemented real-time event communication using Web Sockets and JSON; HoloLens workflows including Holographic Remoting.
Unreal Engine Developer at Project Redsand
September 1, 2016 - October 31, 2016
Created scripted and interactive sequences in UE4; defined interaction rules, AI behaviors and event systems; implemented actors/gameplay logic using Blueprints and C++.
SPARC Engineer for Oracle at Oracle
February 1, 2007 - November 30, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration up to Solaris 10.
ISP Training Department at Oracle
January 1, 2003 - January 1, 2007
Trained new agents, created procedures, and developed internal tools to improve operational performance.

Education

Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training
January 1, 2015 - December 19, 2025
Solaris 10 Certified Administrator at Madrid
January 1, 2013 - December 19, 2025
IT Higher Level Training – Systems Administration at Cáceres
January 1, 2001 - December 19, 2025
Bachelor Degree in Social Science at Zurbarán Institute
January 1, 1997 - December 19, 2025
Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - January 1, 2015
Master’s in Video Game Development: Game Design Fundamentals; 3D Modeling; Rigging; Animation at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - January 1, 2015
IT Higher Level Training – Systems Administration at Cáceres, Spain
January 1, 2001 - January 1, 2001
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres, Spain
January 1, 1997 - January 1, 1997
Master Degree in Game Design with Unreal Engine 4 at Aula Temática
January 1, 2015 - December 21, 2025
IT Higher Level Training – Systems Administration at Cáceres, Spain
January 1, 2001 - December 21, 2025
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres, Spain
January 1, 1997 - December 21, 2025

Qualifications

Master's in Video Game Development
January 11, 2030 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2013 - December 19, 2025
IT Higher Level Training – Systems Administration
January 1, 2001 - December 19, 2025
Bachelor Degree in Social Science
January 1, 1997 - December 19, 2025
Master Degree in Game Design with Unreal Engine 4
January 1, 2015 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2010 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2013 - December 21, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education