Hi, I’m José Ignacio Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 9+ years delivering real-time interactive products across PC, console, mobile, VR and XR. I excel with UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and optimization for standalone VR/XR. I combine hands-on implementation with design thinking to help teams turn ideas into polished, playable features through structured troubleshooting, clear communication, and reliable delivery in multidisciplinary and client-facing environments. When I’m not prototyping or implementing features, I enjoy documenting design decisions, creating showcase videos, and collaborating with cross-disciplinary teams to push projects toward production goals while keeping player experience at the center.

José Ignacio Rodríguez Fernández

Hi, I’m José Ignacio Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 9+ years delivering real-time interactive products across PC, console, mobile, VR and XR. I excel with UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and optimization for standalone VR/XR. I combine hands-on implementation with design thinking to help teams turn ideas into polished, playable features through structured troubleshooting, clear communication, and reliable delivery in multidisciplinary and client-facing environments. When I’m not prototyping or implementing features, I enjoy documenting design decisions, creating showcase videos, and collaborating with cross-disciplinary teams to push projects toward production goals while keeping player experience at the center.

Available to hire

Hi, I’m José Ignacio Rodríguez Fernández, a Technical Game Designer and Unreal Engine Developer with 9+ years delivering real-time interactive products across PC, console, mobile, VR and XR. I excel with UE4/UE5 Blueprints, rapid prototyping, gameplay systems, UI/UMG, animation pipelines, and optimization for standalone VR/XR. I combine hands-on implementation with design thinking to help teams turn ideas into polished, playable features through structured troubleshooting, clear communication, and reliable delivery in multidisciplinary and client-facing environments.

When I’m not prototyping or implementing features, I enjoy documenting design decisions, creating showcase videos, and collaborating with cross-disciplinary teams to push projects toward production goals while keeping player experience at the center.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Unreal Engine Dev / Technical Game Designer at Expanxia
April 1, 2025 - Present
Prototype across platform engine in Unreal and Unity and Web 3D; deliver UE5 prototypes and internal showcases to validate features and align stakeholders.
Technical Game Designer at Hadean / GamesCon, London / Remote
May 1, 2023 - March 1, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe, Woking
July 1, 2018 - July 31, 2019
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects. Built UI with UMG and implemented character animation control (Persona), blend shapes, and facial performance (3D scan + animation). Managed asset integration (audio, skeletal meshes, animations, materials) and delivered interaction / locomotion systems with platform-focused optimization.
Unreal Engine Dev at Happy Finish, London
July 1, 2019 - September 30, 2020
UE4 Blueprint development for VR/AR (Oculus Rift S/Quest, HoloLens 2), delivering interactive experiences and simulations for clients including Jaguar, Nike, Ford and Microsoft. Performa nce/level optimization for standalone XR deployments; real-time event coordination; HoloLens workflows.
Unreal Engine Dev at Future House, Remote, USA
November 1, 2021 - May 31, 2022
UE4 Blueprint developer for Oculus Quest 2 and Pico. VR/AR experiences and simulations for clients, including performance optimization; remote holographic remoting workflows.
Technical Game Designer at Headan / GamesCon
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos, and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe
July 1, 2018 - July 1, 2019
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects. Built UI with UMG, implemented character animation control (Person a), blend shapes, and facial performance. Managed asset integration (audio, skeletal meshes, animations, materials) and delivered interactive/locomotion systems with platform-focused optimization.
Unreal Engine Dev at Happy Finish
July 1, 2019 - September 1, 2020
UE4 blueprint development for VR/AR experiences (Oculus Rift S/Quest, HoloLens 2); delivering interactive experiences and simulations for clients including Jaguar, Nike, Ford and Microsoft. Focused on performance optimization for standalone XR deployments.
Unreal Engine Dev at Future House
November 1, 2021 - May 1, 2022
UE4 blueprint development for Oculus Quest 2 and Pico; built VR/AR interactions, prototyped features, and supported client projects with end-to-end XR deployment and performance tuning.
Unreal Engine Dev at Solaris Studio, London
September 1, 2017 - January 1, 2018
Developed UE4 blueprint gameplay systems for Android, PC and PS4 projects; built UI with UMG, character animation control (Person a), blend shapes and facial performance; asset integration and platform-specific optimization.
Senior Technical Support Engineer at Veritas Technologies LLC
January 1, 2018 - July 1, 2018
Provided enterprise support for Veritas NetBackup; troubleshooting across Windows and Linux; managed backup/recovery issues and liaison with engineering for escalations.
SPARC Systems Engineer at Oracle
February 1, 2007 - November 1, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration (up to Solaris 10).
ISP Training Department at Orange
January 1, 2003 - January 1, 2007
Trainer in ISP-related training for staff; contributed to operational efficiency and customer support readiness.
Unreal Engine Teacher at Aula Temática
September 1, 2016 - October 1, 2016
Taught Unreal Engine concepts and practical exercises; guided practical projects and UE4-based coursework.
Technical Game Designer at Hadean / GamesCon
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Dev at Atom Universe
November 1, 2020 - May 31, 2023
VR/AR experiences for standalone XR deployments; performance optimization for XR deployments. Implemented real-time event communication using Web Sockets and JSON; HoloLens workflows including Holographic Remoting.
Unreal Engine Developer at Project Redsand
September 1, 2016 - October 31, 2016
Created scripted and interactive sequences in UE4; defined interaction rules, AI behaviors and event systems; implemented actors/gameplay logic using Blueprints and C++.
SPARC Engineer for Oracle at Oracle
February 1, 2007 - November 30, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration up to Solaris 10.
ISP Training Department at Oracle
January 1, 2003 - January 1, 2007
Trained new agents, created procedures, and developed internal tools to improve operational performance.
Unreal Engine Developer / Technical Game Designer at Expanxia (Remote)
April 1, 2025 - Present
Led game design ideation and prototyping across platforms using Unreal and Unity; produced and pitched new ideas with documentation, videos and gameplay captures; created UE5 prototypes and internal showcases to validate features and align stakeholders; provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Technical Game Designer at Headan / GamesCon, London / Remote
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered UE5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Developer at Atom Universe, Woking
July 1, 2018 - July 31, 2019
Developed UE4 Blueprint gameplay systems for Android, PC and PS4; built UI with UMG; implemented character animation control; blend shapes and facial animation; asset integration; level design tasks; performance optimization for VR/AR.
Unreal Engine Developer at Atom Universe, Woking
November 1, 2020 - May 31, 2023
Developed UE4/UE5 gameplay systems and VR/AR experiences; implemented real-time event communication using Web Sockets and JSON; Hololens workflows including Holographic Remoting; asset integration and performance optimization.
Unreal Engine Developer at Happy Finish, London
July 1, 2019 - September 30, 2020
UE4 Blueprint-based VR/AR development for Oculus Quest 2, HoloLens 2 and other XR deployments; delivered interactive experiences for clients including Jaguar, Nike, Ford and Microsoft; performance optimization for XR deployments.
Unreal Engine Developer (Freelance) at Future House, Remote, USA
November 1, 2021 - May 31, 2022
UE4 Blueprint development for Oculus Quest 2 and Pico; XR experiences and client deliverables.
Unreal Engine Developer at Project Redsand, London (Volunteer)
September 1, 2016 - October 31, 2016
Created scripted interactive sequences in UE4; defined interaction rules, AI behaviors and event systems.
SPARC Engineer / IT Specialist at Oracle, Madrid
February 1, 2007 - November 30, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration up to Solaris 10.
ISP Training Department at Orange, Madrid
January 1, 2003 - January 1, 2007
IT training and operational support.
Technical Game Designer at Hadean/GamesCon
May 1, 2023 - March 31, 2025
Produced and presented new ideas and project updates with documentation, videos and gameplay captures. Delivered Unreal Engine 5 prototypes and internal showcases to validate features and align stakeholders. Provided hands-on support across UE5 Blueprints, animation setup, materials/shaders, and level design tasks.
Unreal Engine Developer / Technical Game Designer at Expanxia
April 1, 2025 - Present
Game designer and prototyping a cross-platform engine with Unreal and Unity and Web3D.
Unreal Engine Developer at Happy Finish
July 1, 2019 - September 30, 2020
UE4 Blueprint development for VR/AR (Oculus Rift S/Quest, HoloLens 2), delivering interactive experiences and simulations for Jaguar, Nike, Ford and Microsoft. Performed performance/level optimization for XR deployments.
Technical Designer - Freelance at IVR Nation
January 1, 2017 - July 31, 2019
Designed and developed an in-game architectural editor in UE4 (Blueprints) for iOS/Android, supporting AR/VR and touch controls. Built building-design tools and interactive event systems; implemented materials/shaders, procedural generation, cameras, UI (widgets), cinematics (Matinee), and audio integration. Developed AI control and advanced locomotion systems.
Unreal Engine Developer at Future House
November 1, 2021 - May 31, 2022
Remote UE4 Blueprint developer for Oculus Quest 2 and Pico. Implemented core VR systems: hand presence, interactions, mini-games, and multiplayer replication. Bug fixing, mentoring, technical analysis, and producing/shipping packaged builds.
Unreal Engine Developer at Satore Studio
September 1, 2017 - January 31, 2018
Developed AR/VR experiences using UE4 (Blueprints) and Unity (C#) for ARKit and HoloLens. Implemented animation control, interactive event systems, materials, procedural generation, cameras, UI/widgets, cinematics, and audio.
SPARC TSC Engineer at Oracle
February 1, 2007 - November 30, 2014
Remote troubleshooting across hardware/software for SPARC and x86 systems; Solaris administration (up to Solaris 10).
Unreal Engine Developer (Volunteer) at Redsand
September 1, 2016 - October 31, 2016
Volunteer project developing Unreal Engine tooling and prototypes.
Unreal Engine Developer - Freelance/Part-time at Future House
November 1, 2021 - May 1, 2022
Implemented core VR systems for Oculus Quest 2 and Pico: hand presence, interactions, mini-games, and multiplayer replication. Performed bug-fixing, mentoring, technical analysis, and shipped cooked builds.
Unreal Engine Developer at Redsand (Volunteer Project)
September 1, 2016 - October 1, 2016
Volunteer Unreal Engine development work contributing to Unreal Engine projects.
Technical Game Designer at Hadéan / GamesCon
May 1, 2023 - March 1, 2025
Joined the design team and quickly advanced to a Technical Designer role, turning ideas into playable UE5 blueprint prototypes and internal showcases; produced design documentation, videos and gameplay captures, spanning Universe, Boredd Ape project, boxing prototype and crowd-simulation cinematics.
Unreal Engine Developer at Atom Universe
November 1, 2020 - May 1, 2023
Early contract: built Unreal-side client experience for AU RA, Android face-scanning and avatar app connected to Atom Universe; later supported live title through chat/voice features, scripting, builds, bug fixing, level implementation and optimization, alongside other commercial mobile, VR and prototype work.
Unreal Engine Developer at IVR Nation
January 1, 2017 - July 1, 2019
Led development of interactive prototypes for iPad, Android and VR, covering retail, hospitality, automotive and entertainment concepts with UI and interaction systems and cross-platform implementation.
XR Development Apprentice / Unreal Engine Developer at Satore Studio
September 1, 2017 - January 1, 2018
Built AR/VR proof-of-concepts in Unreal, including an AR maze and an interactive virtual museum.
Unreal Engine Instructor at Aula Temática
September 1, 2016 - October 31, 2016
Designed and delivered training in Unreal Engine, Blueprints and basic game design for small student groups, guiding learners from zero knowledge to a final project they could present.
Unreal Engine Developer at Atom Universe
July 1, 2018 - July 31, 2019
Early contract: July 2018 - July 2019; later projects across UE4/UE5 for Android, PC, PS4 and VR, focusing on front-end systems, UI and gameplay implementation. Built the Unreal-side client experience for AURA, the Android face-scanning and avatar app connected to Atom Universe, and later supported live title through chat/voice features, scripting, builds, bugfixing, level implementation and optimization, alongside other commercial mobile, VR and prototype work.
Volunteer Unreal Engine Developer at Project Red Sand
September 1, 2016 - October 31, 2016
Contributed gameplay logic, AI and builds for a UE4 Second World War simulation.

Education

Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training
January 1, 2015 - December 19, 2025
Solaris 10 Certified Administrator at Madrid
January 1, 2013 - December 19, 2025
IT Higher Level Training – Systems Administration at Cáceres
January 1, 2001 - December 19, 2025
Bachelor Degree in Social Science at Zurbarán Institute
January 1, 1997 - December 19, 2025
Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - January 1, 2015
Master’s in Video Game Development: Game Design Fundamentals; 3D Modeling; Rigging; Animation at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - January 1, 2015
IT Higher Level Training – Systems Administration at Cáceres, Spain
January 1, 2001 - January 1, 2001
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres, Spain
January 1, 1997 - January 1, 1997
Master Degree in Game Design with Unreal Engine 4 at Aula Temática
January 1, 2015 - December 21, 2025
IT Higher Level Training – Systems Administration at Cáceres, Spain
January 1, 2001 - December 21, 2025
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres, Spain
January 1, 1997 - December 21, 2025
Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - January 3, 2026
Master’s in Video Game Development: Game Design Fundamentals at Madrid, Spain
January 1, 2015 - January 3, 2026
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres, Spain
January 1, 1997 - January 3, 2026
IT Higher Level Training – Systems Administration at Cáceres, Spain
January 1, 2001 - January 3, 2026
Solaris 10 Certified Administrator at Madrid, Spain
January 1, 2013 - January 3, 2026
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres/Spain
January 1, 1997 - February 10, 2026
Systems Administration IT Higher Level Training at Instituto Augustobriga, Cáceres/Spain
January 1, 2001 - January 1, 2003
Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid/Spain
January 11, 2030 - February 10, 2026
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres/Spain
January 1, 1997 - March 7, 2026
Master Degree in Game Design at Aula Temática Digital Training, Madrid/Spain
January 1, 2015 - March 7, 2026
Master Degree in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid/Spain
January 1, 2015 - December 31, 2015
Master’s in Video Game Development at Aula Temática Digital Training, Madrid/Spain
January 1, 2015 - December 31, 2015
Bachelor Degree in Social Science at Zurbarán Institute, Cáceres/Spain
January 1, 1997 - March 7, 2026
Systems Administration IT Higher Level Training at Instituto Augustobriga, Cáceres/Spain
January 1, 2001 - December 31, 2003
Master’s in Game Design with Unreal Engine 4 at Aula Temática Digital Training, Madrid, Spain
January 1, 2015 - March 23, 2026
Certified Administrator at SOLARIS 10, Madrid, Spain
January 1, 2013 - January 1, 2013
Master's in Game Design with Unreal Engine 4 at Aula Temática Digital Training
January 1, 2015 - March 25, 2026
Solaris 10 Certified Administrator at Madrid, Spain
January 1, 2013 - March 25, 2026

Qualifications

Master's in Video Game Development
January 11, 2030 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2013 - December 19, 2025
IT Higher Level Training – Systems Administration
January 1, 2001 - December 19, 2025
Bachelor Degree in Social Science
January 1, 1997 - December 19, 2025
Master Degree in Game Design with Unreal Engine 4
January 1, 2015 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2010 - December 19, 2025
Solaris 10 Certified Administrator
January 1, 2013 - December 21, 2025
Solaris 10 Certified Administrator
January 1, 2013 - January 3, 2026
IT Higher Level Training – Systems Administration
January 1, 2001 - January 3, 2026
Bachelor Degree in Social Science
January 1, 1997 - January 3, 2026
Solaris 10 Administrator
January 1, 2013 - February 10, 2026
Solaris 10 Administrator
January 1, 2013 - March 7, 2026
Solaris 10 Administrator
January 1, 2013 - March 7, 2026
SOLARIS 10 Certified Administrator
January 1, 2013 - January 1, 2013
Solaris 10 Certified Administrator
January 1, 2013 - March 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education