I’m a technical game designer passionate about building scalable, performant gameplay systems in Unreal Engine. I specialize in prototyping, optimization, and creating developer-friendly pipelines, tools, and documentation that empower design and engineering teams. I enjoy mentoring peers and students, bridging design and engineering, and driving R&D-driven iteration to elevate player experiences across PC, PS5, VR, and multiplayer titles.

Nikhil Maurya

I’m a technical game designer passionate about building scalable, performant gameplay systems in Unreal Engine. I specialize in prototyping, optimization, and creating developer-friendly pipelines, tools, and documentation that empower design and engineering teams. I enjoy mentoring peers and students, bridging design and engineering, and driving R&D-driven iteration to elevate player experiences across PC, PS5, VR, and multiplayer titles.

Available to hire

I’m a technical game designer passionate about building scalable, performant gameplay systems in Unreal Engine. I specialize in prototyping, optimization, and creating developer-friendly pipelines, tools, and documentation that empower design and engineering teams.
I enjoy mentoring peers and students, bridging design and engineering, and driving R&D-driven iteration to elevate player experiences across PC, PS5, VR, and multiplayer titles.

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Language

English
Fluent

Work Experience

Game Development Lecturer at Mogo Media Academy
July 1, 2025 - July 1, 2025
Mentored 25+ students in Unreal Engine, gameplay systems, and technical workflows. Delivered project-based lectures emphasizing rapid prototyping, design rigor, and iteration culture.
Unreal Engine Developer at underDOGS Studio
December 1, 2024 - December 1, 2024
Implemented gameplay mechanics, accessibility features, and DualSense integration for Sony’s India Hero Project. Increased PS5 and PC performance by 40% through render-thread and system-level optimization. Collaborated across design, art, and engineering teams to integrate Wwise and enhance player immersion.
Unreal Engine Developer at Delimp Technology
February 1, 2024 - February 1, 2024
Designed and implemented scalable multiplayer systems and VR leaderboards for an AA VR title. Produced detailed documentation to standardize workflows and support rapid iteration.
Game Designer at Carleton University
June 1, 2023 - June 1, 2023
Designed Kibou The Guiding Light, integrating puzzles, progression, and ethical decision-making. Applied psychology-driven design principles to improve player engagement and accessibility.
Unreal Engine Developer at Multiverse Labs
January 1, 2023 - January 1, 2023
Built multiplayer mini-games and traversal systems for a cross-platform metaverse product. Ensured environments and maps were optimized for performance and scalability.
Visiting Faculty at Seamedu School of Pro-Expressionism
January 1, 2023 - January 1, 2023
Delivered Unreal Engine workshops to 20+ students, focusing on prototyping and technical design.

Education

Bachelor of Computer Applications at Rashtrasant Tukadoji Maharaj Nagpur University
January 1, 2019 - January 1, 2022
Game Design Essentials Certificate at CG Spectrum
January 1, 2023 - January 1, 2024
Epic Games Unreal Engine Authorized Instructor License at Epic Games
January 1, 2023 - January 1, 2024

Qualifications

Epic Games Unreal Engine Authorized Instructor License
January 1, 2023 - January 1, 2024
Game Design Essentials Certificate
January 1, 2023 - January 1, 2024

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment