Hello! I'm Nicholas Nguyen, a passionate Game Design Engineering student at the University of Silicon Valley. I love creating immersive gameplay experiences and experimenting with game mechanics. My journey in game development has been driven by my desire to bring unique ideas to life in the world of gaming. When I'm not designing levels or programming, you can find me exploring new games or collaborating with fellow creatives. Through my internships and projects, I have honed my skills in various game engines and development tools, including Unreal Engine and Unity. I'm excited to keep pushing the boundaries of what's possible in gaming and connecting with others who share my passion for game design and storytelling.

Nicholas Nguyen

Hello! I'm Nicholas Nguyen, a passionate Game Design Engineering student at the University of Silicon Valley. I love creating immersive gameplay experiences and experimenting with game mechanics. My journey in game development has been driven by my desire to bring unique ideas to life in the world of gaming. When I'm not designing levels or programming, you can find me exploring new games or collaborating with fellow creatives. Through my internships and projects, I have honed my skills in various game engines and development tools, including Unreal Engine and Unity. I'm excited to keep pushing the boundaries of what's possible in gaming and connecting with others who share my passion for game design and storytelling.

Available to hire

Hello! I’m Nicholas Nguyen, a passionate Game Design Engineering student at the University of Silicon Valley. I love creating immersive gameplay experiences and experimenting with game mechanics. My journey in game development has been driven by my desire to bring unique ideas to life in the world of gaming. When I’m not designing levels or programming, you can find me exploring new games or collaborating with fellow creatives.

Through my internships and projects, I have honed my skills in various game engines and development tools, including Unreal Engine and Unity. I’m excited to keep pushing the boundaries of what’s possible in gaming and connecting with others who share my passion for game design and storytelling.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Engineer Internship at Endless Studios
January 1, 2025 - August 1, 2025
Designed and implemented 50% of the game's puzzles and levels using custom tools and assets from Endless Studio's Prop Library. Utilized LUA and Endless Studio’s Prop SDK to import custom props, expanding the in-game prop asset library by 10%. Engineered custom rule blocks to manipulate strings into an interactive learning puzzle mechanic, increasing system flexibility and enabling 100+ creators to build more complex logic-based gameplay experiences.
Level Design Lead at Project BookCraft
January 1, 2025 - Present
Designed, documented, and implemented gameplay and level mechanics and led a team of Level Designers. Collaborated with over 60 cross-functional team members to ensure alignment across gameplay and narrative. Resulted in cohesive level design and integration that met project milestones 20% ahead of schedule.
Engineer Puzzle and Trap Mechanics at Return of the Tomb Raider
September 1, 2024 - December 1, 2024
Designed and implemented complex puzzle and trap mechanics in Unreal 5. Collaborated closely with writers and level designers to ensure gameplay matched user experience, enhancing immersion for over 100 play testers.
Engineer Solo Project Lead at Higanbana
May 1, 2024 - August 1, 2024
Designed and developed a 2D Unity platformer including advanced movement mechanics. Improved player engagement and fluidity, reducing movement-related frustrations by 35% based on playtesting feedback.
Engineer Solo Project Lead at Goober
May 1, 2024 - August 1, 2024
Developed a 2D Unity platformer featuring creative level design. Programmed core mechanics, ensuring smooth gameplay experience.
Engineer Solo Project Lead at The Struggle of High Living Cost
January 1, 2024 - Present
Designed and programmed a Visual Novel game with integrated mini-games, tackling the challenges of Silicon Valley living costs. Built a custom text parser to streamline dialogue and command inputs, improving narrative flow by 30%.

Education

Bachelor of Game Design Engineering at University of Silicon Valley
January 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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