Nikola Dimitroff
I’ve spent 11+ years in video game development. Currently working for a 3rd person action MOBA called Predecessor (Website not available. Sign in: https://www.twine.net/signup Before that, I was at Ubisoft Sofia on Assassin’s Creed: Valhalla and its 3rd DLC - Dawn of Ragnarok, and even further back I have also worked with some of biggest game studios on AAA titles including PUBG, Minecraft, Guild Wars 2, Sea of Thieves among others.
I’ve had a fair share of experience away from traditional game development and in bringing the blockchain/crypto world and gaming closer.
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Led a team of 5 gameplay programmers
Oversaw the development of the expansion’s core gameplay systems, including
10+ Odin Powers, questing, stealthing and additional mechanics—contributing to
critical acclaim and industry recognition.
Reduced manual test hours by 30%. Average time to fix bugs dropped from 21
days to 12 days compared to the base game. Achieved by implementing and
scaling automated QA testing
Built a custom editor for quest designers to build story-driven castle sieges
Worked on improving navigation links to support different types of units
traversing terrain
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