Hi, I'm Nick Marmaras, a passionate software engineer specializing in extended reality (XR) and virtual reality (VR) development. I lead projects creating immersive and interactive VR medical training simulations and have a strong background working with Unity and Unreal Engine. My work focuses on designing engaging user experiences and integrating advanced hardware and software solutions to optimize performance across multiple XR platforms. I hold a Bachelor's degree in Computer Science and a Master's in Digital Games and Multimedia Applications, and I'm currently pursuing a PhD in Computer Graphics. I love collaborating with teams and clients to bring innovative XR applications to life, and I'm always eager to learn and push the boundaries of immersive technology.

Nick Marmaras

Hi, I'm Nick Marmaras, a passionate software engineer specializing in extended reality (XR) and virtual reality (VR) development. I lead projects creating immersive and interactive VR medical training simulations and have a strong background working with Unity and Unreal Engine. My work focuses on designing engaging user experiences and integrating advanced hardware and software solutions to optimize performance across multiple XR platforms. I hold a Bachelor's degree in Computer Science and a Master's in Digital Games and Multimedia Applications, and I'm currently pursuing a PhD in Computer Graphics. I love collaborating with teams and clients to bring innovative XR applications to life, and I'm always eager to learn and push the boundaries of immersive technology.

Available to hire

Hi, I’m Nick Marmaras, a passionate software engineer specializing in extended reality (XR) and virtual reality (VR) development. I lead projects creating immersive and interactive VR medical training simulations and have a strong background working with Unity and Unreal Engine. My work focuses on designing engaging user experiences and integrating advanced hardware and software solutions to optimize performance across multiple XR platforms.

I hold a Bachelor’s degree in Computer Science and a Master’s in Digital Games and Multimedia Applications, and I’m currently pursuing a PhD in Computer Graphics. I love collaborating with teams and clients to bring innovative XR applications to life, and I’m always eager to learn and push the boundaries of immersive technology.

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Experience Level

Expert
Expert
Intermediate

Language

Work Experience

Experienced(XP) Lead Extended Reality(XR) Developer at ORamaVR
July 1, 2021 - Present
Leading the development of 4 VR medical training simulations in Unity, contributing to code development and maintenance, managing task delegation, coordination with development team and clients. Serving as a core developer for 6 untethered VR medical simulations in Unity, focusing on simulation design, multiplayer integration, interactive gamified UX solutions and optimizations ensuring stable performance at 72 FPS on over 5 commercially available XR HMDs. Maintained code and developed new features in the MAGES SDK in both Unity and Unreal Engine 4, responsible for analytics, action prototypes, cooperative play, interactive and gamified solutions. Spearheaded the development of immersive XR applications integrating advanced plugins such as Oculus, OpenXR, and WaveXR to enhance user experiences. Pioneered hardware integration projects, successfully incorporating Vive Trackers, Ultimate Trackers into virtual environments. Led the implementation of sophisticated hand tracking technologies
Software Engineer at Telemetrics System Measurements
March 31, 2021 - July 25, 2025
Interface design and software development for electrical and electronic measurement systems. Communication with the CEO to determine the requirements. Presentation of the results to the technical team. Developed a portable, device-agnostic VR training simulator for robotic surgery, emphasizing cost-effectiveness and reducing the learning curve, with integrated hand and foot tracking to enhance realism and interactivity. Enabled real-time and offline error tracking for performance monitoring, demonstrating significant reductions in user error rates over multiple sessions.
Experienced(XP) Lead Extended Reality(XR) Developer at ORamaVR
July 1, 2021 - Present
Lead the development of 4 VR medical training simulations in Unity; contributed to code development and maintenance; managed task delegation; coordinated with development team and clients. Served as core developer for 6 untethered VR medical simulations focusing on simulation design, multiplayer integration, interactive gamified UX solutions, and performance optimizations ensuring stable 72 FPS on multiple XR HMDs. Maintained and enhanced features in MAGES SDK using Unity and Unreal Engine 4, including analytics, prototypes, cooperative play, and gamification. Developed immersive XR applications integrating advanced plugins such as Oculus, OpenXR, and WaveXR. Led hardware integration projects incorporating Vive Trackers and Ultimate Trackers; implemented sophisticated hand tracking technologies to boost accessibility and intuitive user interaction.
Software Engineer at Telemetrics System Measurements
March 31, 2021 - July 25, 2025
Developed a portable, device-agnostic VR training simulator for robotic surgery, emphasizing cost-effectiveness and reducing learning curve, including integrated hand and foot tracking. Enabled real-time and offline error tracking to monitor performance; demonstrated significant reductions in user error rates over multiple sessions. Responsible for interface design and software development for electrical and electronic measurement systems. Communicated requirements with the CEO and presented technical results to the team.

Education

BS at University of Crete
April 1, 2015 - September 30, 2022
MS at University Of Western Macedonia
September 1, 2022 - March 31, 2024
BS at University of Crete
April 1, 2015 - September 30, 2022
MS at University Of Western Macedonia
September 1, 2022 - March 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Gaming, Software & Internet, Education, Computers & Electronics