I am a seasoned professional with over 17 years of experience in the video game industry, having worked extensively on AAA games and multiple AAA mobile projects. Specializing in 3D character art, I combine my strong traditional fine arts background with advanced technical skills to create high-quality game assets that meet both artistic and production standards. I have hands-on experience in motion capture, game engine optimization, and leading artistic teams to maintain consistent art styles and ensure quality within production pipelines.
Throughout my career, I’ve held key roles including Art Director and Senior Lead Character Artist, mentoring artists and collaborating closely with interdisciplinary teams such as marketing and live operations. I am passionate about training, mentorship, and integrating industry trends to continuously improve artistic output and technical workflows. Fluent in English, Hindi, and Bengali, I foster effective communication and collaboration in diverse environments.
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