I am a seasoned professional with over 17 years of experience in the video game industry, having worked extensively on AAA games and multiple AAA mobile projects. Specializing in 3D character art, I combine my strong traditional fine arts background with advanced technical skills to create high-quality game assets that meet both artistic and production standards. I have hands-on experience in motion capture, game engine optimization, and leading artistic teams to maintain consistent art styles and ensure quality within production pipelines. Throughout my career, I've held key roles including Art Director and Senior Lead Character Artist, mentoring artists and collaborating closely with interdisciplinary teams such as marketing and live operations. I am passionate about training, mentorship, and integrating industry trends to continuously improve artistic output and technical workflows. Fluent in English, Hindi, and Bengali, I foster effective communication and collaboration in diverse environments.

Nirmalendu Paul

I am a seasoned professional with over 17 years of experience in the video game industry, having worked extensively on AAA games and multiple AAA mobile projects. Specializing in 3D character art, I combine my strong traditional fine arts background with advanced technical skills to create high-quality game assets that meet both artistic and production standards. I have hands-on experience in motion capture, game engine optimization, and leading artistic teams to maintain consistent art styles and ensure quality within production pipelines. Throughout my career, I've held key roles including Art Director and Senior Lead Character Artist, mentoring artists and collaborating closely with interdisciplinary teams such as marketing and live operations. I am passionate about training, mentorship, and integrating industry trends to continuously improve artistic output and technical workflows. Fluent in English, Hindi, and Bengali, I foster effective communication and collaboration in diverse environments.

Available to hire

I am a seasoned professional with over 17 years of experience in the video game industry, having worked extensively on AAA games and multiple AAA mobile projects. Specializing in 3D character art, I combine my strong traditional fine arts background with advanced technical skills to create high-quality game assets that meet both artistic and production standards. I have hands-on experience in motion capture, game engine optimization, and leading artistic teams to maintain consistent art styles and ensure quality within production pipelines.

Throughout my career, I’ve held key roles including Art Director and Senior Lead Character Artist, mentoring artists and collaborating closely with interdisciplinary teams such as marketing and live operations. I am passionate about training, mentorship, and integrating industry trends to continuously improve artistic output and technical workflows. Fluent in English, Hindi, and Bengali, I foster effective communication and collaboration in diverse environments.

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Language

English
Fluent
Hindi
Fluent
Bengali
Fluent

Work Experience

Art Director/GFX Character Supervisor at Gameloft
October 1, 2022 - Present
Responsible for ensuring 2D & 3D assets meet art direction, technical constraints, and production deadlines. Oversaw game asset implementation and quality standards, maintaining overall 3D art style consistency. Collaborated with marketing and live ops teams, led outsourced studios, and managed artists through feedback, mentorship, workshops, and evaluations. Active participant in interview and hiring processes, and pipeline setup.
Senior Lead Character Artist at SuperGaming
April 30, 2022 - September 5, 2025
Led motion capture setup and virtual studio production for game cinematics. Managed internal and external 3D artist teams while collaborating with art directors, designers, engineers, and producers balancing creative vision with production realities. Worked on PBR pipeline and advanced game engine tools to create high-quality 3D characters, assets, UV maps, and textures ensuring compliance with game tech and design standards.
Visiting Masterclass Lecturer at RUBIKA India
October 31, 2019 - September 5, 2025
Conducted masterclasses, workshops, lectures, and live demos for Masters and Graduate students. Taught character art, environmental art, and concept art development.
Lead Character Artist at Bandai Namco Studios
May 31, 2018 - September 5, 2025
Worked on a high-end AAA unannounced project creating next-gen detailed 3D character models. Supported environment team with prop building, texturing, and Unreal Engine implementation. Participated actively in design brainstorming and collaborated closely with concept art team and art director to deliver character visual presentation.
Art Lecturer at DSKSup infocom International Campus
May 31, 2017 - September 5, 2025
Conducted masterclasses, workshops, lectures, and live demos for Masters and Graduate students. Instructed in character art, environmental art, concept art development, mentoring graduate batches on VR projects, Unreal Engine demos, shader creation, animation retargeting, traditional sketch sessions, and watercolor and art fundamentals.
Lead Game Artist at JetSynthesys Pvt. Ltd.
May 31, 2017 - September 5, 2025
Handled art direction including 3D character modeling, concept art, environmental asset modeling, hand-painted texturing, game asset implementation in Unity engine, and managing the art team.
3D Game Artist & Concept Artist at Ubisoft
September 30, 2014 - September 5, 2025
Specialized in ZBrush character sculpting for Farcry 1 HD, 2D animation and game asset creation for web-based MMO games, level art creation for iOS device games, PS3 and Xbox. Directed art for 3D character modeling, texturing, 2D concept art, environmental asset modeling with implementation in Shiva 3D engine, collaborating with marketing, GD, and development teams for quality artwork.
3D Artist, 2D Animator & Graphic Designer at India Games Ltd.
October 31, 2009 - September 5, 2025
Handled ZBrush character sculpting for Farcry 1 HD, created 2D animation and game assets for web MMO games, level art for iOS, PS3 and Xbox games. Managed art direction for 3D character modeling, texturing, 2D concept art, environmental asset modeling and game asset implementation in Shiva 3D engine collaborating with marketing, GD and development to deliver high-quality art assets.
Art Director/GFX Character Supervisor at Gameloft
October 1, 2022 - Present
Led artistic and technical responsibilities ensuring 2D and 3D assets met art direction, technical constraints, and production deadlines. Collaborated closely with producers, game designers, and art teams to maintain consistent 3D art style. Provided active project feedback and proposed quality improvements and optimizations. Managed outsourcing studios, participated in hiring processes, and set up development pipelines. Mentored and trained 3D artists with yearly performance evaluations and arranged training with industry veterans.
Senior Lead Character Artist at SuperGaming
April 30, 2022 - September 5, 2025
Managed motion capture setup and virtual studio production for game cinematics. Led internal and external 3D artist teams, collaborating with art directors, designers, engineers, and producers. Worked with PBR pipelines and advanced game engine tools. Created high-quality 3D characters and assets following technical and artistic requirements. Ensured outsourced assets complied with game tech and design standards and fostered collaboration with external studios.
Visiting Masterclass Lecturer at Rubika India
October 31, 2019 - September 5, 2025
Conducted masterclasses, workshops, lectures, and live demonstrations for master’s and graduate students in character art, environmental art, and concept art development. Mentored graduate batches on VR projects and shader creation, and taught animation retargeting and traditional sketching sessions.
Lead Character Artist at Bandai Namco Studios
May 31, 2018 - September 5, 2025
Worked on an unannounced AAA project developing next-gen high-detail 3D character models. Supported the environment team with props, texturing, and Unreal Engine implementation. Participated in concept art creation and collaborative brainstorming with design teams and art directors to achieve character art visual presentation goals.
Art Lecturer at DSK Sup Infocom International Campus
May 31, 2017 - September 5, 2025
Conducted masterclasses, workshops, and lectures for master’s and graduate students in character art, environmental art, and concept art development. Mentored graduates on VR projects, Unreal Engine demos, shader creation, animation retargeting, and ran traditional sketching sessions including watercolor and fundamental art lectures.
Lead Game Artist at JetSynthesys Pvt. Ltd.
May 31, 2017 - September 5, 2025
Directed art for 3D character modeling, concept art, environmental asset modeling, and hand-painted texturing. Implemented game assets in Unity Engine and managed the art team. Worked on projects including Prince of Persia Classic, Assassin's Creed iOS, The Crew, and School of Dragon movie-based titles.
3D Game Artist & Concept Artist at Ubisoft
September 30, 2014 - September 5, 2025
Performed ZBrush character sculpting for Far Cry 1 HD. Created 2D animation and game assets for web-based MMO games, level art for iOS, PS3, and Xbox games. Involved in art direction, 3D character modeling, texturing, 2D concept art, environmental asset modeling, and game asset implementation using Shiva 3D engine. Collaborated with marketing, graphic design, and development teams to deliver quality art assets.
3D Artist, 2D Animator & Graphic Designer at India Games Ltd.
October 1, 2009 - September 5, 2025
Performed similar responsibilities as at Ubisoft including character sculpting, animation, asset creation for MMO games, level art for mobile and console platforms, and collaboration to ensure delivery of quality assets within technical constraints.

Education

Diploma in Fine Arts at Unknown Institution
October 1, 2022 - February 28, 2025
Diploma in Fine/Studio Arts at Chitra Visharad
January 1, 1997 - January 1, 2002
Diploma in Fine Arts at Chitra Visharad
January 1, 1997 - January 1, 2002

Qualifications

Traditional Fine Arts Diploma
October 1, 2022 - February 1, 2025
Diploma in Fine Arts
January 1, 1997 - January 1, 2002
Traditional Fine Arts Diploma
October 1, 2022 - February 1, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services