Available to hire
Senior Game Designer, UX/UI Designer, and Product & Creative Lead with 28+ years of experience across video games, digital products, and interactive entertainment. Experienced in leading multidisciplinary teams, optimizing production pipelines, and shaping creative direction for PC, console, mobile, XR, and web projects.
Specialized in Agile/Scrum leadership, rapid prototyping, UX strategy, game system design, and cross-functional communication. Strong focus on integrating generative AI to accelerate concept development, improve documentation workflows, support iterative production processes, and enhance team productivity.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
Italian
Fluent
English
Advanced
French
Intermediate
Spanish; Castilian
Intermediate
Work Experience
CEO - Game Designer - UX/UI Designer - Product Designer at Liquid Cube Games
January 1, 2020 - PresentProvided creative and production consultancy for international gaming and digital companies across PC, console, mobile, and VR platforms. Directed game design, UX/UI, and product strategy activities across multiple projects, optimizing production workflows using Agile methodology and AI-assisted workflow systems. Notable projects include VRider SBK (VR), VRiderX (Mobile), Star Citizen, Squadron 42, VentR-out, MOD4, Love Dian a Fashion Fab, and Diana Hidden Object.
Game Designer Consultant at LIQUIDCUBE GAMES
January 1, 2020 - January 1, 2025Provided creative and management consultancy to Just Funny Games, Stormind Games, Digital Tales, Cloud Imperium Games, NetEase, Colto Srl, Midnite Games and Avawear; roles included Head of Design, Lead Game Designer, Project Manager, and UI/UX Designer for mobile, PC and VR projects.
Game Director Assistant - Game Designer - UX/UI Designer at OVOSONICO / AVANTGARDEN Games
January 1, 2019 - January 1, 2020As Product Manager and Game Designer I managed a team of 20 people, maintaining control over the game’s overall direction and quality (the Game Director was Massimo Guarini). I facilitated communication and collaboration between departments to improve production processes.
Functional Analyst - UX/UI Designer at Luxottica
January 1, 2018 - January 1, 2019Designed B2B and B2C digital experiences for Ray-Ban, Armani, Lenscrafters, Sunglass Hut, and Tod’s. Developed developer-centered design solutions for mobile and enterprise platforms.
Product Designer - UX/UI Designer Consultant at OBJECTWAY
January 1, 2018 - December 31, 2018Created mockups for 1 WebApp and 2 user-side and advisor-side applications for Brewin Dolphin, a major English bank.
Product Designer - UX/UI Designer at Luxottica
January 1, 2018 - January 1, 2019Collaborated closely with the CEO to study user experience and interface design for the main company applications. Created B2C and B2B apps for Giorgio Armani, Ray-Ban, LensCrafters, Sunglass Hut, Oviesse and Tod’s.
Product Designer - UX/UI Designer Consultant at Objectway & Soluzione1 SRL
January 1, 2017 - January 1, 2018Designed UX/UI solutions for finance, mobility, and transportation applications. Worked on banking and public service applications, including projects for Brewin Dolphin and the Municipality of Bergamo.
Product Designer - UX/UI Designer - Consultant at Soluzione1 Srl
January 1, 2017 - January 1, 2019Collaborated on Android and iOS apps including SmartParkATB, ServicePay and TicketUnico; provided UX design and product consultation.
Product Designer - UX/UI Designer Consultant at SOLUZIONE1 Srl
January 1, 2017 - January 1, 2019Collaborated in the creation and implementation of Android and iOS apps, including SmartParkATB for municipal employees, ServicePay in the Finance sector, and TicketUnico in Travel & Transport.
Product Designer - UX/UI Designer at AGS Advanced Global Solution S.p.A.
January 1, 2015 - January 1, 2017As Product Manager and UX/UI Designer I created Android and iOS apps for external clients and internal AI-related projects; notably worked on PosthelloCity, a public service for mail, parcels and insurance (in partnership with Xerox, Poste Italiane and Quixa).
Product Designer - UX/UI Designer - Functional Analyst at LUMINAE S.A.
January 1, 2011 - January 1, 2015For a major Home Automation product line, conducted functional analysis, UX and UI design for over 80 Android Tablet applications.
Product Designer - UX/UI Designer - Functional Analyst at AGS Advanced Global Solutions
January 1, 2009 - January 1, 2017Published and supported multiple mobile and iOS products: Lumin ae Home Automation (Android), Posthello City (Android), Fly Effect Real 3D (iOS), and My Gift (Facebook App). Managed UX/UI production pipelines and multidisciplinary collaboration to deliver product experiences.
Game Designer - UX/UI Designer - Functional Analyst at My Gift (progetto personale)
January 1, 2009 - December 31, 2009Created 'MyGift' Facebook app, defined functionality and UX; the app was sold to AGS Advanced Global Solution.
Game Designer - UX/UI Designer at MY GIFT (progetto personale)
January 1, 2009 - December 31, 2009Created the MyGift Facebook application, including full Functional Analysis and UX-UI; the app was later sold to AGS Advanced Global Solution S.p.A.
Game Designer - UX/UI Designer at AGS Advanced Global Solution S.p.A.
January 1, 2009 - January 1, 2011Managed a team of 8 people to develop Fly Effect Real 3D, the first stereoscopic 3D game for iPhone and iPad; performed Game Design, Level Design and all 2D Interfaces.
Project Manager - Game Designer - Pixel Artist at Virtual Identity Project
January 1, 2006 - January 1, 2009Published games including Horrible Histories: Ruthless Romans (Wii, Nintendo DS, PC) and The Black Corsair. Managed a 16-person development team and production milestones.
Project Manager - Game Designer - Pixel Artist at VIRTUAL IDENTITY
January 1, 2006 - January 1, 2009Led a 16-person team to deliver multiplatform games sold worldwide, including Horrible Histories Ruthless Romans (WII, DS, PC) and The Black Corsair (PC).
Game Designer - Level Designer at Ubisoft
January 1, 1998 - January 1, 2006Led game design and level design for multiple titles, including Rainbow Six 3 Athena Sword, Splinter Cell Double Agent, Rainbow Six 3 Black Arrow, and Beyond Good & Evil. Created 2D UI elements and collaborated cross-functionally to ensure gameplay clarity and balance across PC and console platforms.
Game Designer - Level Designer - Various at UBISOFT
January 1, 1998 - January 1, 2006Contributed to multiple titles such as Rainbow Six 3 Athena Sword, Splinter Cell Double Agent, Rainbow Six 3 Black Arrow, Beyond Good & Evil, Rayman Arena, F1 Racing Championship, Disney’s Donald Duck and Rayman (Game Boy Color).
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Professional Services, Consumer Goods, Retail, Financial Services, Media & Entertainment, Other, Computers & Electronics
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