Versatile Game Designer with 5+ years of shipped and in-development experience covering level and narrative design. I am skilled in building replayable systems, immersive world environments, and compelling story-driven content. Fluent in Unreal Engine, Unity, and industry-standard tools. Committed to designing player experiences that are intuitive, memorable, and deeply engaging.

NixNarrative

Versatile Game Designer with 5+ years of shipped and in-development experience covering level and narrative design. I am skilled in building replayable systems, immersive world environments, and compelling story-driven content. Fluent in Unreal Engine, Unity, and industry-standard tools. Committed to designing player experiences that are intuitive, memorable, and deeply engaging.

Available to hire

Versatile Game Designer with 5+ years of shipped and in-development experience covering level and narrative design. I am skilled in building replayable systems, immersive world environments, and compelling story-driven content. Fluent in Unreal Engine, Unity, and industry-standard tools. Committed to designing player experiences that are intuitive, memorable, and deeply engaging.

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Language

English
Fluent
Japanese
Beginner

Work Experience

Game Designer at One More Game
January 28, 2025 - December 19, 2025
Designed rogue-like missions that maximize replayability through procedural variation. Invented 'Path Decks'—a novel map-traversal system ensuring unique route possibilities on every spawn. Collaborated cross-functionally with the Narrative team to script and implement event and story dialogue. Led onboarding missions that teach rogue-like core mechanics for upcoming boss encounters.
Level & Narrative Designer at Pancake Games
February 1, 2023 - February 1, 2025
Level Design: Constructed world levels and puzzle dungeons, balancing exploration, challenge, and pacing. Iterated on game mechanics, enemy AI behaviors, and player ability design. Created new enemy types, unique enemy abilities, and boss encounters. Implemented Co-Op multiplayer systems and resolved gameplay-impacting bugs. Narrative Design: Authored the full game script, developed character voices, dialogue trees, and story beats. Engineered a multilingual narrative system supporting multiple languages for global release. Maintained localization documentation and managed in-game UI text.
Level & Narrative Designer at Freelance
June 1, 2019 - Present
Level Design: Designed bi-weekly 2D tabletop levels and world maps, emphasizing teamwork-driven challenges and emergent puzzle mechanics. Incorporated new mechanics, environmental hazards, puzzles, and enemy encounters to encourage player engagement. Narrative Design: Developed essential storyboarding and original narratives to shape the gameplay flow. Designed diverse character concepts and crafted individualized dialogue to deepen player investment.
Level & Narrative Designer at Zolaris (University Production)
July 30, 2020 - April 29, 2021
Level Design: Designed and mapped out five distinct game levels, progressing from concept through white-box. Implemented three completed levels in-engine, fine-tuning layout, player guidance cues, and environmental storytelling. Iterated on encounter design to improve game feel and intuitiveness. Prototyped and built core gameplay mechanics that defined the game’s foundational design. Narrative Design: Wrote the complete game script and coded all narrative dialogue lines in game. Directed Voice Acting sessions and implemented all recorded voice lines.

Education

B.A. Digital Media: Game Design at University of Central Florida
August 21, 2017 - May 4, 2021
Minor in Creative Writing at University of Central Florida
August 21, 2017 - May 4, 2021
Level Design for Games Certificate at Computer Game Master Academy
October 14, 2021 - December 7, 2021

Qualifications

Add your qualifications or awards here.

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