I'm a game developer, passionate about creating immersive, interactive experiences that transport players to exciting new worlds. While I was growing up, I was always drawn to video games and how fun they are. As I got older, I realized that game development was the perfect point of interest; and I set my sights on creating that sense of fun my career. My goal is always to deliver unforgettable experiences that capture players' imaginations and keep them coming back for more. 3D Art: • Create immersive worlds in realism, stylized, and low-poly to represent the world being created. • Immersive gameplay and lore through assets created for environmental storytelling purposes. 2D Art: • Create recognizable and intricately designed characters to fit the themes of the world and the characters. • Design concepts for 3d models to get a clear and concise design before starting the 3d modeling process.

Noah I. Bernabe

I'm a game developer, passionate about creating immersive, interactive experiences that transport players to exciting new worlds. While I was growing up, I was always drawn to video games and how fun they are. As I got older, I realized that game development was the perfect point of interest; and I set my sights on creating that sense of fun my career. My goal is always to deliver unforgettable experiences that capture players' imaginations and keep them coming back for more. 3D Art: • Create immersive worlds in realism, stylized, and low-poly to represent the world being created. • Immersive gameplay and lore through assets created for environmental storytelling purposes. 2D Art: • Create recognizable and intricately designed characters to fit the themes of the world and the characters. • Design concepts for 3d models to get a clear and concise design before starting the 3d modeling process.

Available to hire

I’m a game developer, passionate about creating immersive, interactive experiences that transport players to exciting new worlds.

While I was growing up, I was always drawn to video games and how fun they are. As I got older, I realized that game development was the perfect point of interest; and I set my sights on creating that sense of fun my career.

My goal is always to deliver unforgettable experiences that capture players’ imaginations and keep them coming back for more.

3D Art:
• Create immersive worlds in realism, stylized, and low-poly to represent the world being created.
• Immersive gameplay and lore through assets created for environmental storytelling purposes.

2D Art:
• Create recognizable and intricately designed characters to fit the themes of the world and the characters.
• Design concepts for 3d models to get a clear and concise design before starting the 3d modeling process.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

3D Environmental Artist at Fear Element Studio
January 1, 2026 - Present
Remote role. Held weekly standup meetings to stay informed on team activities and to maintain focus on individual work. Conceptualized 3D models with feedback from team members and the team lead. Optimized models for player experience by using constructive criticism to improve work.
Lead 3D Modeler & Character Artist at Nine Iron Realms
January 1, 2026 - Present
Led a team of 7 to create environmental assets using gradient texturing and a specialized form of unwrappping. Modeled and rigged both avian and humanoid characters.
3D Modeler at Wizard Lizard Rock Paper Scissors
January 1, 2025 - December 31, 2025
Modeled a reptilian creature in a stylized appearance. Designed textures using normal maps to create a seamless texture dungeon floor.
3D Modeler at Negative Space
January 1, 2025 - December 31, 2025
Created a post-processing material to make a completely black word in white with no shadows. Designed interesting and fun puzzles revolving around uncovering the world through black paint.
3D Modeler & Character Artist at Papercut! Bob's Misadventures
January 1, 2024 - December 31, 2024
Modeled stylized and low-poly structures to fit our artistic story book aesthetic. Drew up an abundance of colorful, random, and fun character concepts that fit in to our game's art themes.
3D Environment Artist at Fear Element Studio
January 1, 2026 - Present
Remote role focusing on weekly standups to stay informed on team activities and to maintain focus on personal work; contributed to environment art planning and task execution.
3D Modeler & Character Artist at Papercut! Bob’s Misadventures
January 1, 2024 - January 1, 2024
Modeled stylized, low-poly assets to fit the book’s art direction and contributed character concepts to align with the game’s aesthetic.

Education

B.A. at High Point University
January 11, 2030 - January 1, 2026
B.A. at High Point University
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet