Available to hire
I am a passionate hard working artist who specializes as a 3D Character Artist with the ability to create both realist and stylized assets. Over the last year I have worked on two productions as a Technical Director where my roles have also included FX Artist, Grooming, Lighting, Prop Modelling and Directing.
I graduated Media Design Schools Bachelor of Design - VFX and 3D animation with an A+ average where I gained valuable technical skills and production experience. I am great at working and communicating in a team and have a strong work ethic.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
FX Artist at Flock (Short Film) – Film Construction
January 1, 2024 - September 22, 2025Directed by Harriett Maire; worked in the production pipeline using ShotGrid. After only 4 weeks of Houdini experience prior to production, worked entirely in this software. Created feather groom for hero asset and background birds, produced multiple textures for variation in a flock, and established a card system for faster rendering of background birds. Contributed to multiple FX shots, including ocean and magic simulations, and implemented art direction changes as notes were provided by supervisors.
Co-Director, Lead FX Artist, Character Designer at Chasing After Life – MDS Student Film
January 1, 2025 - September 22, 2025Co-directed the short film and was responsible for main character design, background assets, lighting, rendering, and compositing. Served as the lead FX artist for the project.
Barista at Cyclist Espresso Bar & Roastery
December 31, 2021 - September 22, 2025In a small busy cafe, responsibilities included taking orders, making coffee, and serving customers simultaneously—managing time, stress, and customer service to maintain a high standard of product quality.
FX Artist at FLOCK — Film Construction (Short Film)
December 31, 2024 - September 22, 2025FX Artist on the short film FLOCK. Joined a Houdini-driven pipeline (ShotGrid-managed) and operated primarily in Houdini after an initial four-week ramp-up. Created feather groom assets for hero and background birds, generated multiple textures to vary flock visuals, and built a card-based system to accelerate rendering of background birds. Executed ocean and magical FX shots and implemented art-direction changes as requested by supervisors, contributing to the overall look under the guidance of the director.
Co-Director / Lead FX Artist at MDS Student Film: Chasing AfterLife
December 31, 2025 - September 22, 2025Co-directed this short film and led main character design and asset creation, background environments, lighting, rendering, and compositing. Served as the lead FX artist, integrating 3D elements with plate photography. Roles also encompassed character design, asset creation, lighting, rendering, and compositing to achieve a cohesive look aligned with the directors' vision.
Education
Bachelor of Art & Design at Media Design School
July 1, 2022 - May 1, 2025Qualifications
Bachelor of Art & Design
July 1, 2022 - July 1, 2025Media Design Scool
Industry Experience
Media & Entertainment, Education
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