I am a Unity Lead Game Developer with 7+ years of experience shipping and operating live mobile games at scale. I focus on performance optimization, scalable gameplay systems, and data-driven development. I take hands-on ownership of full production cycles, live updates, A/B testing, and post-release stability across Android and iOS. I’m passionate about building robust, maintainable code and collaborating with designers, artists, and product teams to deliver engaging experiences.
I enjoy leading end-to-end development of live mobile titles, implementing core gameplay and technical systems, profiling and optimizing CPU/GPU/memory usage, and building tooling to accelerate iteration. I value curiosity, teamwork, and delivering quality at scale.
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