Available to hire
Creative Video Editor & AI Specialist with expertise in motion design, video editing, and cutting-edge AI generation. I specialize in cinematic product videos, short-form reels, and visual content built for high engagement. Proficient in Premiere Pro, After Effects, and advanced AI video tools including Kling AI, Higgs field, Synthesia, Runway, and Pika. Focused on delivering top-tier video production with fast turnarounds.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Work Experience
AI Video Producer at Freelance
June 1, 2024 - December 31, 2024Produced cinematic videos, AI avatar videos, and AI long-form content for marketing campaigns using an AI-powered creative production stack. Created marketing/promotional content with tools like Higgsfield, Synthesia, Leonardo AI, Poly Art, and Nano Banana Pro, spanning AI video generation, avatar-driven presentations, and AI image production. Directed and delivered Unreal Engine 5 cinematic sequences for AI product launches and client deliverables, maintaining visual quality and environment context workflows. Led end-to-end production from concept and scripting through tool-based generation, editing, and final delivery.
AR/VR Agentic 3D Artist at Tangible Research
June 1, 2024 - PresentDelivered real-time 3D character pipelines and high-fidelity virtual environment designs for conversational AI agent products as a remote artist. Designed and shipped 3D avatars for live agentic AI products using MetaHuman and custom blendshape rigs, enabling real-time facial animation synced to AI-generated speech. Built and optimized a Blender-to-WebGL export pipeline for browser-based avatar deployment, balancing visual fidelity with real-time web performance and environment constraints. Collaborated with AI/ML engineers to integrate avatars into agentic systems, syncing facial blendshapes with text-to-speech and response timing.
Lead 3D Environment Artist at Big Immersive
May 1, 2023 - June 30, 2024Led development of immersive, AAA-quality environments and level designs across PC, mobile, and metaverse projects, reducing production timelines by 20%. Built and optimized large-scale open-world environments in Unity and Unreal Engine, cutting load times by 30% while maintaining visual quality. Directed and mentored a team of 6+ artists, improving output by 15% through workflow improvements. Implemented UDIM-based textures and advanced material systems in UE5/Unity for photorealistic detail and improved performance. Optimized mobile AAA environments (including Nitro League) to increase player retention by 10%, improved frame rates by 25% (Blast Front), and contributed to engagement growth by 10% (Mians) and 20% (Virtua). Solely led environmental design for Cardano Island, contributing to $1M+ in metaverse land sales; also built a user feedback loop that generated 200+ insights for Vanar Chain, boosting satisfaction and repeat visits by 15%.
Lead 3D Environment Artist at Tkxel
February 1, 2021 - May 31, 2023Built and shaped high-fidelity 3D environments and race tracks for Nitro League in Unity and Unreal Engine, optimizing assets for a 25% gameplay performance improvement on mobile/PC. Worked with game designers to create engaging track layouts and environment structures, increasing active player engagement by 15%. Revamped asset integration pipelines for seamless Unity/Unreal environment integration, reducing production time by 20% and improving team efficiency.
Lead 3D Artist at Dodge Studio
January 1, 2020 - February 28, 2021Managed a team of 5+ 3D artists producing assets, environment setups, and level assets for 20+ hyper-casual and simulation games, ensuring timely delivery and quality standards. Oversaw pipelines for game-ready assets, optimizing 50+ models and environment designs for mobile and desktop. Coordinated with designers and developers to ensure seamless integration of assets into final game environments.
3D Artist at Black Smith Animation Studio
February 1, 2019 - January 31, 2020Created and textured 100+ commercial assets (product, jewelry, and environment models) optimized for real-time rendering. Completed 95% of projects ahead of schedule, contributing to a 27% boost in client revenue through high-quality deliveries.
3D Artist at Neo News
February 1, 2018 - January 31, 2019Modeled 3D assets and scene layouts for news broadcasts and promotional materials, optimizing them for quick rendering and strong visual appeal. Managed the modeling pipeline to keep assets production-ready and integrated into live broadcast environments, improving operational efficiency by 10%.
Education
Bachelor of Science in Software Engineering at Lahore Lead University, Pakistan
January 1, 2015 - January 1, 2019AI Fluency Certification (DAWN Directive Program, 18 Courses) at California Institute of Artificial Intelligence
May 1, 2026 - May 1, 2026Google AI Essentials Certification at Google
December 1, 2024 - December 1, 20243D Documentary & Film Making at NAVTTC, Pakistan
January 1, 2020 - January 1, 2021Qualifications
AI Fluency Certification (DAWN Directive Program, 18 Courses)
May 1, 2026 - September 1, 2026Google AI Essentials Certification
December 1, 2024 - September 1, 20263D Documentary & Film Making
January 1, 2020 - September 1, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
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