I have nearly 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres. I have done client-work across genres outside of the EDM world, and am open to working in virtually genre. --- **Employment and project experience** **Music Producer** Self-Employed _January 2017 - Present_ **Sound Designer** Quantum Astrophysicists Guild _August 2023 - August 2024_ **Sound Designer** Giant Enemy Crab _May 2020 - July 2021_

NuHavenSound

I have nearly 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres. I have done client-work across genres outside of the EDM world, and am open to working in virtually genre. --- **Employment and project experience** **Music Producer** Self-Employed _January 2017 - Present_ **Sound Designer** Quantum Astrophysicists Guild _August 2023 - August 2024_ **Sound Designer** Giant Enemy Crab _May 2020 - July 2021_

Available to hire

I have nearly 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres. I have done client-work across genres outside of the EDM world, and am open to working in virtually genre.


Employment and project experience

Music Producer Self-Employed
January 2017 - Present

Sound Designer Quantum Astrophysicists Guild
August 2023 - August 2024

Sound Designer Giant Enemy Crab
May 2020 - July 2021

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Add your work experience history here.

Education

Bachelor Of Science at DigiPen Institute of Technology
September 20, 2010 - April 20, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    paper Sound Designer - Video Games - Due Process

    A demo reel of sound design work done on Due Process can be found here:
    <https://www.twine.net/signin

    • Created and implemented high-quality, in-game sound e�ects and music by utilizing a combination of sample libraries, recorded foley, audio synthesis, and post-processing
    • Created and implemented audio for four Due Process promotional trailers trailers under a tight 24 hour deadline while adhering to quality specifications
    • Programmed various audio systems including audio occlusion and event systems used throughout the game utilizing C# in the Unity Game Engine

    paper Sound Designer - Video Game - Sail Forth

    A demo reel of audio work done on the video game, Sail Forth, can be found here:
    <https://www.twine.net/signin

    • Was contracted multiple times to deliver a library of high-quality sound e�ects for the indie video game Sail Forth and its Maelstrom update, creatively utilizing a variety of audio processing techniques and recorded foley to create both mechanical and organic sounds
    • Worked closely with the primary developer of Sail Forth iterating on sounds to make sure all delivered sound assets fit seamlessly inside of the game’s pre-existing soundscape

    paper Music Producer

    A quick demo reel of past music production can be seen here:
    <https://www.twine.net/signin

    • Nearly 8 years experience in Ableton Live creating compelling, emotive, professionally-produced electronic dance music across a variety of genres
    • Proficient in mixing and mastering multi-track audio to achieve exceptional sound quality
    • Variety of paid client work: remixing songs, writing music for a Twitch stream, recording and producing live vocals, and taking a demo track to a fully-produced pop song
    • Selected to release an o�fficial remix for the band, Ships Have Sailed, whose music has received prolific television placements on popular television shows such as Grey’s Anatomy.