Software Engineering Technology Game Programming student with experience in Unity and Unreal Engine 4/5. Skilled in C#, C++, Java, Python, SQL, JavaScript, HTML, and CSS; capable of developing both front-end and back-end applications. Hands-on experience with web and game development projects, applying tools like GitHub, GitKraken, Jira, and Photoshop. Team-oriented and collaborative, having contributed to multidisciplinary student teams in both hackathons and academic capstones. Experienced with U/UX design, QA testing, asset pipeline support, and database-driven application development. Proficient in 2D/3D game development using Unity, Tiled, TexturePacker, GIMP, and Blender.

Narmadan Varnacumaaran

Software Engineering Technology Game Programming student with experience in Unity and Unreal Engine 4/5. Skilled in C#, C++, Java, Python, SQL, JavaScript, HTML, and CSS; capable of developing both front-end and back-end applications. Hands-on experience with web and game development projects, applying tools like GitHub, GitKraken, Jira, and Photoshop. Team-oriented and collaborative, having contributed to multidisciplinary student teams in both hackathons and academic capstones. Experienced with U/UX design, QA testing, asset pipeline support, and database-driven application development. Proficient in 2D/3D game development using Unity, Tiled, TexturePacker, GIMP, and Blender.

Available to hire

Software Engineering Technology Game Programming student with experience in Unity and Unreal Engine 4/5. Skilled in C#, C++, Java, Python, SQL, JavaScript, HTML, and CSS; capable of developing both front-end and back-end applications. Hands-on experience with web and game development projects, applying tools like GitHub, GitKraken, Jira, and Photoshop. Team-oriented and collaborative, having contributed to multidisciplinary student teams in both hackathons and academic capstones. Experienced with U/UX design, QA testing, asset pipeline support, and database-driven application development. Proficient in 2D/3D game development using Unity, Tiled, TexturePacker, GIMP, and Blender.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Gamify HeadSTART at Centennial College
April 1, 2025 - September 18, 2025
Designed and implemented an educational gamification experience in Unity using JSON for dynamic UI rendering. Engineered front-end components in C# to render real-time, data-driven content within multiple Unity scenes, enhancing user engagement and interactivity. Collaborated to enforce clean code principles, improving readability, scalability, and long-term maintainability of UI data parsing logic. Integrated Google Firebase to sync live updates from the project database into the Unity environment, enabling real-time content management and version control.
Hackathon Participant at Centennial College
October 1, 2024 - September 18, 2025
Designed and developed an interactive educational application focused on teaching letter and word pronunciation to young learners, using C# and Unity. The games detect voice pronunciation. Integrated and conducted testing for voice recognition features using Voice SDK to ensure smooth pronunciation flow and consistent behavior across modules. Reworked and optimized UI visuals to create a child-friendly interface with intuitive navigation. Implemented interactive letter panels linked to pronunciation logic, supporting visual and auditory learning paths. Project placed 2nd in the competition.
Hackathon Participant at Wilfrid Laurier University
June 1, 2022 - September 18, 2025
Designed and developed a full-stack productivity application featuring goal-setting, note-taking, and scheduling capabilities to support user time management. Led the UI/UX design effort, creating the foundational layout and interactive components using HTML, CSS, and JavaScript, guiding the team's overall development direction. Conducted early-stage functionality testing, validating core features and user flows to identify and resolve bugs in the front end. Collaborated in a fully remote environment, enabling rapid decision-making and progress through effective communication and team alignment around UI-driven development priorities.
Gamify HeadSTART at Centennial College
April 1, 2025 - September 18, 2025
Designed and implemented an educational gamification experience in Unity using JSON for dynamic UI rendering. Engineered front-end components in C# to render real-time, data-driven content within multiple Unity scenes, enhancing user engagement and interactivity. Collaborated closely with team members to enforce clean code principles, improving readability, scalability, and long-term maintainability of UI data parsing logic. Integrated Google Firebase to sync live updates from the project database into the Unity environment, enabling real-time content management and version control.
Hackathon Participant at Centennial College
October 1, 2024 - September 18, 2025
Designed and developed an interactive educational application focused on teaching letter and word pronunciation to young learners, using C# and Unity. Implemented voice pronunciation features using Voice SDK, tested for reliability across modules. Reworked UI assets for child-friendly interface with intuitive navigation. Created interactive letter panels linked to pronunciation logic for visual and auditory learning paths. Achieved 2nd place in competition.
Hackathon Participant at Wilfrid Laurier University
June 1, 2022 - September 18, 2025
Led UI/UX design for a full-stack productivity app featuring goal-setting, note-taking, and scheduling. Implemented front-end using HTML, CSS, and JavaScript; conducted early-stage testing to validate core features and user flows. Collaborated remotely to drive decisions and align UI-driven development priorities.
Gamify HeadSTART at Centennial College
April 1, 2025 - September 18, 2025
Designed and implemented an educational gamification experience in Unity using JSON for dynamic UI rendering. Front-end components in C# to render real-time, data-driven content within multiple Unity scenes, improving user engagement. Collaborated to enforce clean code principles, improving readability, scalability, and long-term maintainability of UI data parsing logic. Integrated Google Firebase to sync live updates from the project database into Unity for real-time content management and version control.
Hackathon Participant at WIMT ACH Hackathon
October 1, 2024 - September 18, 2025
Designed and developed an interactive educational application focusing on teaching letter and word pronunciation to young learners using Unity and C#. Featured voice pronounciation tests using a Voice SDK; reinforced cross-module consistency. Refined UI assets for a child-friendly interface and implemented interactive letter panels tied to pronunciation logic.
Hackathon Participant at Wilfrid Laurier University
June 1, 2022 - September 18, 2025
Designed and developed a full-stack productivity application with goal-setting, note-taking, and scheduling features. Led UI/UX design, built foundational front-end using HTML/CSS/JavaScript, and validated core features through early testing.
Gamify HeadSTART at Centennial College
April 1, 2025 - September 18, 2025
Designed and implemented an educational gamification experience in Unity using JSON for dynamic UI rendering. Front-end components in C# to render real-time, data-driven content within multiple Unity scenes. Collaborated to enforce clean code principles, improving readability, scalability, and long-term maintainability of UI data parsing logic. Integrated Google Firebase to sync live updates from the project database into the Unity environment, enabling real-time content management and version control.
Hackathon Participant at Centennial College
October 1, 2024 - September 18, 2025
Participated in WIMT ACH Hackathon; designed and developed an interactive educational application focused on teaching pronunciation using Unity, Voice SDK and C#. Implemented voice recognition features, refined UI, and ensured consistent behavior across modules. Project placed 2nd in the competition.
Hackathon Participant at Wilfrid Laurier University
June 1, 2022 - September 18, 2025
Led UI/UX design for a full-stack productivity application featuring goal-setting, note-taking, and scheduling. Conducted early-stage functionality testing to validate core features and user flows; contributed to remote collaboration and decision-making.
Gamify HeadSTART at Centennial College
April 1, 2025 - September 18, 2025
Designed and implemented an educational gamification experience in Unity using JSON for dynamic UI rendering. Engineered front-end components in C# to render real-time, data-driven content within multiple Unity scenes, enhancing user engagement and interactivity. Collaborated to enforce clean code principles, improving readability, scalability, and maintainability of UI data parsing logic. Integrated Google Firebase to sync live updates from the project database into the Unity environment, enabling real-time content management and version control.
Hackathon Participant at Centennial College
October 1, 2024 - September 18, 2025
Designed and developed an interactive educational application focused on teaching letter and word pronunciation to young learners, using Unity, Voice SDK, and C#. Implemented and tested voice pronunciation features to ensure smooth recognition across modules. Reworked UI assets for a child-friendly interface; created interactive pronunciation panels linked to pronunciation logic, supporting visual and auditory learning paths. Application placed 2nd in the competition.
Hackathon Participant at Wilfrid Laurier University
June 1, 2022 - September 18, 2025
HackHawks 2022 Hackathon: Designed and developed a full-stack productivity application featuring goal-setting, note-taking, and scheduling. Led UI/UX design and implemented core features with HTML, CSS, and JavaScript; created data storage interfaces and validated workflows during the event.

Education

Advanced Diploma at Centennial College
September 1, 2022 - April 1, 2025
Advanced Diploma – Software Engineering Technology: Game Programming at Centennial College
September 1, 2022 - April 1, 2025
Advanced Diploma – Software Engineering Technology: Game Programming at Centennial College
September 1, 2022 - April 1, 2025
Advanced Diploma at Centennial College
September 1, 2022 - April 1, 2025
Advanced Diploma at Centennial College
September 1, 2022 - April 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services