I am a Game Designer and 3D Artist based in Vancouver, Canada, currently creating 3D props and environments for use in a variety of game titles. I lead and contribute to project development with a focus on cohesive gameplay and strong visuals. I have published several small-scale games to Steam and Itch.io, and I have experience as a Creative Director. I am proficient in Unity, Unreal Engine, Maya, Blender, ZBrush, and Adobe Photoshop, and I value critical thinking, problem solving, teamwork, and clear communication.

Nicholas Richards

I am a Game Designer and 3D Artist based in Vancouver, Canada, currently creating 3D props and environments for use in a variety of game titles. I lead and contribute to project development with a focus on cohesive gameplay and strong visuals. I have published several small-scale games to Steam and Itch.io, and I have experience as a Creative Director. I am proficient in Unity, Unreal Engine, Maya, Blender, ZBrush, and Adobe Photoshop, and I value critical thinking, problem solving, teamwork, and clear communication.

Available to hire

I am a Game Designer and 3D Artist based in Vancouver, Canada, currently creating 3D props and environments for use in a variety of game titles. I lead and contribute to project development with a focus on cohesive gameplay and strong visuals.

I have published several small-scale games to Steam and Itch.io, and I have experience as a Creative Director. I am proficient in Unity, Unreal Engine, Maya, Blender, ZBrush, and Adobe Photoshop, and I value critical thinking, problem solving, teamwork, and clear communication.

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Language

English
Fluent

Work Experience

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Education

Bachelor's Degree in Games Development (Games Design) at SAE Creative Media Institute
January 11, 2030 - November 12, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet