Hi there! I'm O LEKSANDR K RYKLYVYI, a Senior 3D Artist with 10+ years in AAA game development and cinematic production. I specialize in environment modeling, PBR materials, real-time engine workflows, and hard-surface modeling. I thrive on delivering high-quality, game-ready assets under tight production schedules, mentoring junior artists, collaborating across multi-disciplinary teams, and designing engaging game levels from concept to implementation, including lighting and visual effects. Most recently I led Fortnite level design at Sawhorse Productions, integrating Warner Brothers IPs, and previously built optimized assets for World of Tanks at Wargaming.net. I work across Unreal Engine and Unity, with a strong focus on PBR pipelines, LOD creation, shader optimization, and lighting to bring scenes to life.

OLEKSANDR KRYKLYVYI

Hi there! I'm O LEKSANDR K RYKLYVYI, a Senior 3D Artist with 10+ years in AAA game development and cinematic production. I specialize in environment modeling, PBR materials, real-time engine workflows, and hard-surface modeling. I thrive on delivering high-quality, game-ready assets under tight production schedules, mentoring junior artists, collaborating across multi-disciplinary teams, and designing engaging game levels from concept to implementation, including lighting and visual effects. Most recently I led Fortnite level design at Sawhorse Productions, integrating Warner Brothers IPs, and previously built optimized assets for World of Tanks at Wargaming.net. I work across Unreal Engine and Unity, with a strong focus on PBR pipelines, LOD creation, shader optimization, and lighting to bring scenes to life.

Available to hire

Hi there! I’m O LEKSANDR K RYKLYVYI, a Senior 3D Artist with 10+ years in AAA game development and cinematic production. I specialize in environment modeling, PBR materials, real-time engine workflows, and hard-surface modeling. I thrive on delivering high-quality, game-ready assets under tight production schedules, mentoring junior artists, collaborating across multi-disciplinary teams, and designing engaging game levels from concept to implementation, including lighting and visual effects.

Most recently I led Fortnite level design at Sawhorse Productions, integrating Warner Brothers IPs, and previously built optimized assets for World of Tanks at Wargaming.net. I work across Unreal Engine and Unity, with a strong focus on PBR pipelines, LOD creation, shader optimization, and lighting to bring scenes to life.

See more

Language

English
Fluent
Ukrainian
Fluent
Russian
Advanced

Work Experience

Senior 3D Artist / Senior Environment Artist at SAWHORSE PRODUCTIONS
September 1, 2024 - November 4, 2025
Primary level designer and environment artist for Fortnite, leading the integration of high-profile Warner Brothers IPs including Sinners, Weapons, and One Battle After Another. Collaborated closely with Art Director and Tech Lead on UEFN / Unreal Engine 5 level design. Designed and created 3D assets, textures, Niagara effects, and materials for seamless in-game integration, real-time optimization, and storytelling.
Senior 3D Artist at WARGAMING.NET
June 1, 2021 - June 1, 2021
Produced high-poly / low-poly optimized assets for World of Tanks. Developed PBR textures and materials, baking normal maps and reducing memory usage by 35%. Mentored 5+ junior artists and improved pipeline efficiency, delivered optimized 3D environments.

Education

CG & Multimedia Design at STEP IT Academy
January 1, 2003 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet