3D artist and graphic designer with a passion for bringing imagination to life. With a strong foundation and experience as a graphic designer, I bring a keen eye for composition, color theory, and visual storytelling to my character creations. I like conceptualizing unique and visually captivating characters , visuals and 3d renderings. Art director - mobile game Entertainment Guild 2023-2025

Oana Bauman

3D artist and graphic designer with a passion for bringing imagination to life. With a strong foundation and experience as a graphic designer, I bring a keen eye for composition, color theory, and visual storytelling to my character creations. I like conceptualizing unique and visually captivating characters , visuals and 3d renderings. Art director - mobile game Entertainment Guild 2023-2025

Available to hire

3D artist and graphic designer with a passion for bringing imagination to life. With a strong foundation and experience as a graphic designer, I bring a keen eye for composition, color theory, and visual storytelling to my character creations. I like conceptualizing unique and visually captivating characters , visuals and 3d renderings.

Art director - mobile game
Entertainment Guild
2023-2025

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Language

English
Fluent
French
Advanced
Dutch
Advanced
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Add your work experience history here.

Education

3D Real Time - Virtual Production at CG Spectrum Australia
April 23, 2024 - April 23, 2024
Skills: texturing · Sculpture · White Box Testing · Animation · Cinematics · Autodesk MotionBuilder · PC Games · Game editor · Unreal Engine · Rigging
Character Creation for Films-Cinematics at CGMA
April 23, 2023 - April 23, 2023
The objective of the class held by Pete Zoppi was to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. I started by analyzing and assessing various reference materials prior to initial sculpting. Then the class has dived into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis switch over to surfacing the character using advance painting and shading techniques. These included look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we ended the course with discussions on and demonstrations about color theory, render manipulation, and post processing.
Graphic Design at UAD Cluj Napoca, Romania
April 23, 2005 - April 23, 2028
Bachelor in Graphic Design

Qualifications

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Industry Experience

Gaming, Computers & Electronics, Media & Entertainment

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