Available to hire
Detail-oriented 3D designer specializing in hard-surface modeling, CAD/STEP conversion, and photorealistic rendering for architectural and engineered product visualization. Strong in PBR texturing, lighting, and real-time optimization.
Collaborative and self-starting, with hands-on experience translating complex engineering data into clean, modern visual assets—often including exploded views and assembly animations—using Blender, Maya, Unreal Engine, and Substance tools.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Junior Technical Animator & Visualization Specialist (Intern) at ASC Forensics
June 1, 2026 - PresentModeled and textured highly accurate vehicle and mechanical props for technical case use and animated event reconstructions. Built realistic 3D locations and terrain environments to support spatial visualization and scene recreation. Rigged and animated complex mechanical systems and moving components to match real-world event timelines. Used non-destructive and procedural workflows to maintain a flexible model library and allow versatile modifications during review.
Retail Associate at CVS Pharmacy
November 1, 2025 - June 30, 2026Inventory management and customer service.
3D Visualization Specialist (Intern) at NASA Glenn Research Center
June 1, 2025 - August 31, 2025Optimized, remodeled, and textured complex CAD environments in Blender and Substance Painter for augmented/virtual reality simulation experiences. Translated technical engineering models into optimized, photorealistic assets for leadership presentations. Tested and optimized models to ensure correct rendering and strong performance in real-time simulation environments. Produced highly detailed physical prototypes using 3D printing hardware to turn intricate engineering data into tangible models for presentations.
Operations Generalist at Petco
July 1, 2024 - May 31, 2025Animal care and operational logistics.
3D Artist (Intern) at Imaging Research Center (UMBC)
February 1, 2024 - May 31, 2024Modeled, textured, and integrated a range of 3D assets for an immersive virtual reality experience using Unreal Engine. Developed custom shaders and material workflows using Unreal Engine's Blueprint system.
Education
Bachelor of Fine Arts in Animation at University of Maryland-Baltimore County (UMBC)
January 1, 2020 - May 1, 2024Associate of Science in Engineering at Prince George's Community College
January 1, 2024 - August 20, 2026Qualifications
Industry Experience
Media & Entertainment, Government, Professional Services, Retail, Healthcare
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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