Ionut Robert Olaru

Language

English
Advanced
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Senior Artist at Potter's Art Studio
November 1, 2016 - Present
Senior Artist; collaborated with publishers to develop visual styles for over 20 children's books; created compelling storyboards and sketches that defined the final style of multiple best-selling picture books; delivered innovative visual solutions for high-profile product campaigns in collaboration with top advertising agencies; produced impactful storyboards, illustrations, and concept art for major commercial projects with leading movie studios.
Senior Artist at NEWTON
May 31, 2024 - October 4, 2025
Developed visually stunning game backgrounds and in-game assets for online casino games; directed art for multiple successful game titles, enhancing user engagement; prepared characters for seamless animation in Unity, contributing to the smooth production of several games.
2D Game Artist at IntenseLife AG
November 30, 2021 - October 4, 2025
Created high-quality game assets and animations for Unity, contributing to the success of the game; developed intricate background art for over 30 game missions, enhancing the visual appeal and player experience; designed user-friendly UI assets and prepared sprites for Unity, improving game functionality and aesthetics.
Graphic Designer / Illustrator at Marketcolor
June 30, 2016 - October 4, 2025
Provided creative direction for multiple high-impact digital and print projects; created detailed illustrations, storyboards, character designs, mocks, and prototypes that led to successful project completions; mentored junior designers, fostering a collaborative and innovative design environment.
VFX / Concept Artist at ABIS STUDIO
September 30, 2015 - October 4, 2025
Developed visual styles for sets and created concepts that defined the visual direction of several major productions; created visually stunning effects for high-profile commercials; provided concept art that significantly contributed to the visual storytelling of multiple movie projects.
2D Artist at ACD Systems
February 28, 2015 - October 4, 2025
Designed graphic assets for popular photography mobile applications, enhancing user experience; created intuitive UI elements for PC software, improving user interaction and satisfaction; defined styles and concepts for mobile application artwork, contributing to the success of several apps.
2D Game Artist at certSIGN
September 30, 2013 - October 4, 2025
Defined visual styles for multiple mobile games and applications; created high-quality game assets and animation assets that contributed to the success of the startup; developed UI proposals and assets for mobile products, improving their usability and enhancing user interaction.
Graphic Designer at Softwin
September 30, 2012 - October 4, 2025
Designed and illustrated assets for interactive applications, enhancing their visual appeal; created assets for web applications that improved user engagement; designed illustrations for educational projects, contributing to their success.
Game Artist at Zenergy Communication
April 30, 2011 - October 4, 2025
Created game art and assets for successful mobile games; developed intuitive UI/UX designs for apps and games, enhancing user experience.
2D Game Artist at Iplay
April 30, 2010 - October 4, 2025
Created pixel art and animation sprites for popular mobile games; defined visual styles and proposed concept art that contributed to the success of several game titles; collaborated with the development team to optimize assets and animations, ensuring smooth game performance.
2D Artist at Ubisoft
December 31, 2006 - October 4, 2025
Created 2D textures for 3D models used in the PC game 'Blazing Angels'; developed matte painting illustrations for game presentations, enhancing their visual appeal; created marketing materials that effectively promoted PC games.
Senior Artist at Potter's Art Studio
November 1, 2016 - Present
Collaborated with publishers to develop visual styles for over 20 children's books; created storyboards and sketches that defined the final style; delivered visual solutions for high-profile product campaigns in collaboration with top advertising agencies; produced storyboards, illustrations, and concept art for major commercial projects with leading movie studios.
Senior Artist at NEWTON
May 31, 2024 - October 4, 2025
Developed visually stunning game backgrounds and in-game assets for online casino games; directed art for multiple successful game titles, enhancing user engagement; prepared characters for seamless animation in Unity, contributing to the smooth production of several games.
2D Game Artist at IntenseLife AG
November 30, 2021 - October 4, 2025
Created high-quality game assets and animations for Unity; developed intricate background art for over 30 game missions, enhancing the visual appeal and player experience; designed user-friendly UI assets and prepared sprites for Unity, improving game functionality and aesthetics.
Graphic Designer / Illustrator at Marketcolor
June 30, 2016 - October 4, 2025
Provided creative direction for multiple high-impact digital and print projects; created detailed illustrations, storyboards, character designs, mocks, and prototypes that led to successful project completions; mentored junior designers, fostering a collaborative and innovative design environment.
Concept Artist / VFX at ABIS STUDIO
September 30, 2015 - October 4, 2025
Developed visual styles for sets and created concepts that defined the visual direction of several major productions; created visually stunning effects for high-profile commercials, enhancing their overall impact; provided concept art that significantly contributed to the visual storytelling of multiple movie projects.
2D Artist at ACD Systems
February 28, 2015 - October 4, 2025
Designed graphic assets for popular photography mobile applications, enhancing user experience; created intuitive UI elements for PC software, improving user interaction and satisfaction; defined styles and concepts for mobile application artwork, contributing to the success of several apps.
2D Game Artist at certSIGN
September 30, 2013 - October 4, 2025
Defined visual styles for multiple mobile games and applications; created high-quality game assets and animation assets that contributed to the success of the startup; developed UI proposals and assets for mobile products, improving their usability and enhancing user interaction.
Graphic Designer at Softwin
September 30, 2012 - October 4, 2025
Designed and illustrated assets for interactive applications, enhancing their visual appeal; created assets for web applications that improved user engagement; designed illustrations for educational projects, contributing to their success.
Game Artist at Zenergy Communication
April 30, 2011 - October 4, 2025
Created game art and assets for successful mobile games; developed intuitive UI/UX designs for apps and games, enhancing user experience.
2D Game Artist at Iplay
April 30, 2010 - October 4, 2025
Created pixel art and animation sprites for popular mobile games; defined visual styles and proposed concept art that contributed to the success of several game titles; collaborated with the development team to optimize assets and animations, ensuring smooth game performance.
2D Artist at Ubisoft
December 31, 2006 - October 4, 2025
Created 2D textures for 3D models used in the PC game 'Blazing Angels'; developed matte painting illustrations for game presentations, enhancing their visual appeal; created marketing materials that effectively promoted PC games.
Senior Artist at NEWTON
May 1, 2024 - October 4, 2025
Developed visually stunning game backgrounds and in-game assets for online casino games. Directed art for multiple successful game titles, enhancing user engagement. Prepared characters for seamless animation in Unity, contributing to the smooth production of several games.
Senior Artist at Potter's Art Studio
November 1, 2016 - Present
Successfully collaborated with publishers to develop visual styles for over 20 children's books. Created compelling storyboards and sketches that defined the final style of multiple best-selling picture books. Delivered innovative visual solutions for high-profile product campaigns in collaboration with top advertising agencies. Produced impactful storyboards, illustrations, and concept art for major commercial projects with leading movie studios.
2D Game artist at IntenseLife AG
November 1, 2021 - October 4, 2025
Created high-quality game assets and animations for Unity, contributing to the success of the game. Developed intricate background art for over 30 game missions, enhancing the visual appeal and player experience. Designed user-friendly UI assets and prepared sprites for Unity, improving game functionality and aesthetics.
Graphic Designer / Illustrator at Marketcolor
June 1, 2016 - October 4, 2025
Provided creative direction for multiple high-impact digital and print projects. Created detailed illustrations, storyboards, character designs, mocks, and prototypes that led to successful project completions. Mentored junior designers, fostering a collaborative and innovative design environment.
VFX / Concept Artist at ABIS STUDIO
September 1, 2015 - October 4, 2025
Developed visual styles for sets and created concepts that defined the visual direction of several major productions. Created visually stunning effects for high-profile commercials, enhancing their overall impact. Provided concept art that significantly contributed to the visual storytelling of multiple movie projects.
2D Artist at ACD Systems
February 1, 2015 - October 4, 2025
Designed graphic assets for popular photography mobile applications, enhancing user experience. Created intuitive UI elements for PC software, improving user interaction and satisfaction. Defined styles and concepts for mobile application artwork, contributing to the success of several apps.
2D Game Artist at certSIGN
September 1, 2013 - October 4, 2025
Defined visual styles for multiple mobile games and applications. Created high-quality game assets and animation assets that contributed to the success of the startup. Developed UI proposals and assets for mobile products, improving their usability and enhancing user interaction.
Graphic Designer at Softwin
September 1, 2012 - October 4, 2025
Designed and illustrated assets for interactive applications, enhancing their visual appeal. Created assets for web applications that improved user engagement. Designed illustrations for educational projects, contributing to their success.
Game Artist at Zenergy Communication
April 1, 2011 - October 4, 2025
Created game art and assets for successful mobile games. Developed intuitive UI/UX designs for apps and games, enhancing user experience.
2D Game Artist at Iplay
April 1, 2010 - October 4, 2025
Created pixel art and animation sprites for popular mobile games. Defined visual styles and proposed concept art that contributed to the success of several game titles. Collaborated with the development team to optimize assets and animations, ensuring smooth game performance.
2D Artist at Ubisoft
January 1, 2006 - October 4, 2025
Created 2D textures for 3D models used in the successful PC game 'Blazing Angels.' Developed matte painting illustrations for game presentations, enhancing their visual appeal. Created marketing materials that effectively promoted PC games.

Education

Master's degree in Graphic Design at National University of Arts, Bucharest
January 1, 2006 - December 31, 2008
Graphic Arts / Drawing – Graphic Designer (Bachelor) at National University of Arts, Bucharest
January 1, 2002 - December 31, 2006
Master degree in Graphic Design at National University of Arts, Bucharest
January 1, 2006 - December 31, 2008
Graphic Designer, Graphic Arts at National University of Arts, Bucharest
January 1, 2002 - December 31, 2006
Master degree at National University of Arts, Bucharest
January 1, 2006 - January 1, 2008
Graphic Artist at National University of Arts, Bucharest
January 1, 2002 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services