I have +4 years experience in the field of 3D world. My major stack is 3D modeling, 3D animation, 3D rendering,3D rigging, lighting and C++, C# for 3D tools like an Unreal Engine and Unity. I am ready to make a fantastic world for your company. Wish your best luck in everything you do. Thank you. Oleg

Oleg Yermolov

I have +4 years experience in the field of 3D world. My major stack is 3D modeling, 3D animation, 3D rendering,3D rigging, lighting and C++, C# for 3D tools like an Unreal Engine and Unity. I am ready to make a fantastic world for your company. Wish your best luck in everything you do. Thank you. Oleg

Available to hire

I have +4 years experience in the field of 3D world.
My major stack is 3D modeling, 3D animation, 3D rendering,3D rigging, lighting and C++, C# for 3D tools like an Unreal Engine and Unity.
I am ready to make a fantastic world for your company.
Wish your best luck in everything you do. Thank you. Oleg

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Language

Ukrainian
Fluent
English
Fluent
Japanese
Fluent
Chinese
Advanced

Work Experience

Add your work experience history here.

Education

Master's Degree at Lviv Polytechnic National University
April 1, 2021 - March 25, 2025

Qualifications

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    uniE608 Motor Game Video
    Designed and implemented vehicle systems for a high-fidelity motor game using Chaos Vehicle Physics. Built customizable, drivable vehicles with realistic suspension, drivetrain, and damage logic. Integrated Nanite, Lumen, and World Partition to support large-scale open-world environments with dynamic lighting. Developed modular customization features, AI convoy behavior using Mass Entity, and multiplayer synchronization for smooth networked gameplay. Collaborated across disciplines to deliver cinematic visual feedback like dust trails, decals, and animated mechanical parts using Control Rig.
    paper MetaHuman Unreal Engine

    Created ultra-realistic digital humans using MetaHuman Creator, integrated and customized within UE 5.6. Enhanced facial detail with ML Deformer and strand-based hair. Rigged and animated high-fidelity characters using Control Rig and MetaHuman Animator for real-time facial performance from video. Optimized Nanite-enabled assets and strand hair for cinematic sequences and real-time performance on PC and console. Collaborated with animation and lighting teams to deliver photoreal results in cutscenes and virtual production environments.

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