I’m a Unity Developer with 3+ years of hands-on experience in C# and game development, focused on clean, maintainable code, performance, and scalable systems. I’ve worked on gameplay, UI, and technical features in Unity, and I’m comfortable learning new technologies and adapting quickly to different project needs. I enjoy collaborating in team environments, participating in stand-ups, code reviews, and planning discussions. I’m passionate about the game industry, proactive in my learning, and motivated to grow while contributing to high-quality game projects.

Oleksandr Antonesku

I’m a Unity Developer with 3+ years of hands-on experience in C# and game development, focused on clean, maintainable code, performance, and scalable systems. I’ve worked on gameplay, UI, and technical features in Unity, and I’m comfortable learning new technologies and adapting quickly to different project needs. I enjoy collaborating in team environments, participating in stand-ups, code reviews, and planning discussions. I’m passionate about the game industry, proactive in my learning, and motivated to grow while contributing to high-quality game projects.

Available to hire

I’m a Unity Developer with 3+ years of hands-on experience in C# and game development, focused on clean, maintainable code, performance, and scalable systems. I’ve worked on gameplay, UI, and technical features in Unity, and I’m comfortable learning new technologies and adapting quickly to different project needs.

I enjoy collaborating in team environments, participating in stand-ups, code reviews, and planning discussions. I’m passionate about the game industry, proactive in my learning, and motivated to grow while contributing to high-quality game projects.

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Experience Level

Expert
Expert
Expert
Expert

Language

Ukrainian
Fluent
Russian
Fluent
English
Intermediate

Work Experience

Unity Developer at Happy Games
December 1, 2024 - August 1, 2025
• Developed shared gameplay systems and editor tools for multiple Unity projects. • Created internal technical documentation for build pipelines, submodules, and asset workflows. • Built a reusable Unity framework with Zenject, ScriptableObjects, and modular architecture. • Unified project structure, asset naming, and code standards across the team. • Set up GitLab CI/CD pipelines for Android, iOS, and Windows platforms. • Automated builds and publishing via Fastlane, Gradle, and Xcode. • Integrated analytics and SDKs (GameAnalytics, AppsFlyer, CAS). • Migrated repositories to Git submodules for shared assets and code. • Collaborated with designers and developers to maintain clean architecture and stable builds.
Unity Gameplay Developer at Play Drop
August 1, 2023 - February 1, 2024
• Built modular gameplay architecture using Strategy, State, and ScriptableObject patterns. • Structured systems with Zenject dependency injection for flexible configuration. • Developed a modifier and effect system with event-driven and data-driven logic. • Supported stacking, conditional, and timed effects for complex interactions. • Implemented a projectile and interaction framework using object pooling and modular movement logic. • Created modular movement and hit logic for varied projectile types. • Designed enemy behaviours via state machines and ScriptableObject parameters. • Improved reusability and iteration speed with service-based architecture. • Optimised gameplay performance through caching, memory management, and profiling tools. • Ensured smooth framerate and stability across mobile devices.

Education

Software Development (C++) at Chernivtsi Polytechnic College
September 1, 2021 - September 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert

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