Hi! I am Oliver Carr, a dedicated 3D artist with over 6 years of experience in 3D art and animation. I've worked on both small, award-winning projects and large-scale team efforts. I'm passionate about setting high standards for quality and efficiency, and I adapt quickly to new software and technical challenges on the job. I specialize in creative solutions that optimize workflows and increase productivity. I have a strong work ethic and a keen artistic eye, enabling me to contribute effectively to team projects and deliver high-quality assets under tight deadlines. I thrive in collaborative environments and continuously push boundaries in game environment design to elevate immersive experiences.

Oliver Carr

Hi! I am Oliver Carr, a dedicated 3D artist with over 6 years of experience in 3D art and animation. I've worked on both small, award-winning projects and large-scale team efforts. I'm passionate about setting high standards for quality and efficiency, and I adapt quickly to new software and technical challenges on the job. I specialize in creative solutions that optimize workflows and increase productivity. I have a strong work ethic and a keen artistic eye, enabling me to contribute effectively to team projects and deliver high-quality assets under tight deadlines. I thrive in collaborative environments and continuously push boundaries in game environment design to elevate immersive experiences.

Available to hire

Hi! I am Oliver Carr, a dedicated 3D artist with over 6 years of experience in 3D art and animation. I’ve worked on both small, award-winning projects and large-scale team efforts. I’m passionate about setting high standards for quality and efficiency, and I adapt quickly to new software and technical challenges on the job.

I specialize in creative solutions that optimize workflows and increase productivity. I have a strong work ethic and a keen artistic eye, enabling me to contribute effectively to team projects and deliver high-quality assets under tight deadlines. I thrive in collaborative environments and continuously push boundaries in game environment design to elevate immersive experiences.

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Language

English
Fluent

Work Experience

3D Artist at Lost Boys Interactive
April 1, 2022 - Present
Worked as both a modeler and world builder, creating high-quality assets and immersive environments for Amazon's New World game. Spearheaded software and engine optimization efforts increasing performance by 30%. Managed large-scale digital file transfers and coordinated efforts between art, design, and management teams. Collaborated on constructing 3D VR scenes for an Emmy and Peabody-winning VR documentary. Played a key role in revamping and creating Points of Interest in the Elysian Wilds and Cutlass Keys areas, contributing to core building destruction kits. Recognized for rapid learning, innovation, and pushing the boundaries of game environment design.
3D Artist at Dirt Empire
April 1, 2022 - August 29, 2025
Led creation of custom asset pipelines for a team of 34 artists, saving hundreds of work hours and enabling tight deadline adherence. Managed file organization and transfers for large-scale digital assets. Created high-quality motion graphics with After Effects and worked on cutting and editing commercials for CVS and Aetna. Developed strong collaboration skills working with creative directors to establish timelines, budgets, and workflows.
3D Artist at Windy Productions
January 1, 2022 - August 29, 2025
Created custom asset workflows and optimized software for a team of 34 artists, saving work hours to meet demanding deadlines. Managed large-scale file transfers and collaborated with creative directors. Worked on commercials and presentations, including projects for CVS and Aetna, showing the ability to adapt quickly to multiple software tools as needed.
3D Artist at Lost Boys Interactive
September 1, 2024 - August 29, 2025
At Lost Boys Interactive, I contributed as a modeler and quickly transitioned into a world builder role due to my promise in skills and creativity. I helped elevate the immersive experience in game environment design, notably contributing high-quality assets and innovative storytelling across multiple sets. I collaborated closely with artists, designers, and management, pushing the boundaries of game environment design. I also coordinated efforts to build 3D VR scenes for an Emmy and Peabody-winning animated VR documentary, demonstrating versatility in software and large-scale digital asset management.
3D Artist at Dirt Empire
April 1, 2022 - August 29, 2025
As a 3D Artist at Dirt Empire, I developed custom asset pipelines significantly reducing work hours for a 34-person team, enabling tight deadline meetups. I spearheaded software and engine optimization efforts that boosted performance by 30% without sacrificing quality. I managed organization and transfers of thousands of large-scale digital files and created high-quality motion graphics using After Effects. I also worked closely with creative directors to establish timelines, budgets, and workflows, and edited commercials and presentations for clients such as CVS and Aetna.
Video Editor at Windy Productions
January 1, 2022 - August 29, 2025
Produced and edited high-quality commercials and presentation videos for major clients, helping to build brand narratives and visual stories. Worked collaboratively with creative directors to establish timelines, budgets, and workflows, adapting quickly to various software and project needs. Managed large-scale file transfers and optimized digital media assets to streamline production processes.
3D Artist at Dirt Empire
November 1, 2024 - Present
Rejoined Dirt Empire in 2024, continuing to contribute my expertise in 3D art and asset creation for ongoing projects.

Education

Bachelor’s of Fine Arts at Rhode Island School of Design
January 1, 2016 - January 1, 2020
Bachelor’s of Fine Arts at Rhode Island School of Design
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 REEDUCATED - VR Animated Documentary
    In 2021, I had the honor of working with Dirt Empire and The New Yorker on a VR animated documentary. I was responsible for scene composition, lighting, and animation. The New Yorker’s “Reeducated,” an immersive V.R. documentary, directed by Sam Wolson, with reporting by Ben Mauk, illustrations by Matt Huynh and animation by Nicholas Rubin/Dirt Empire, that takes viewers inside the secret world of a “reëducation” camp in Xinjiang, China. In the spring of 2017, authorities in Xinjiang began detaining thousands of Uighurs, Kazakhs, and other predominantly Muslim minorities in secret extrajudicial detention camps. By 2018, as many as a million people were held in a vast network of “reëducation centers.” Guided by the eyewitness accounts of three men—Erbaqyt Otarbai, Orynbek Koksebek, and Amanzhan Seituly, all ethnically Kazakh—who were imprisoned at a facility in Tacheng in 2017, the film illuminates what is likely the largest mass internment of ethnic and religious minorities since the Second World War. “Reeducated” premièred at SXSW, in the Virtual Cinema category, and received the film festival’s Special Jury Recognition for Immersive Journalism. It has gone on to win top prizes from France's NewImages, Germany's VRHAM and has been shown at many other festivals including the 78th Venice Film Festival VR Expanded section. As of 2023 Reeducated was awarded a 2022 News and Documetary Emmy in the Outstanding Interactive Medica Category as well as a Peabody Award for Immersive and Interactive. “Reeducated” was supported by the Pulitzer Center, the Eyebeam Center for the Future of Journalism, and the Online News Association, and accompanies the interactive New Yorker feature “Inside Xinjiang’s Prison State.”
    uniE621 New World: Aeternum
    I had the opportunity to work with Lost Boys Interactive and Amazon Games Studio on New World's latest expansion!
    uniE621 Variants - Pierre Huyghe Studio Installion Art
    In 2022, I had the opportunity to work with Dirt Empire on Pierre Huyghe's installation "Variants." I was responsible for cleaning up non-manifold geometry and readying it for 3D printing. I also created simple rigged animations of the models. Pierre Huyghe Studio asked Dirt Empire to create various 3D assets for his long term permanent installation "Variants" at the Kistefos contemporary art museum and sculpture park on Jevnkaer, Norway. Working in direct collaboration with Pierre we created modeled prototypes and digital sculpts for fabrication as well as procedural animations of elements that lived both in situ in the sculpture park and within the virtual environment.
    uniE621 Lead Box - Realistic 3D Model
    An dirty lead box I made as a part of a commission for an in-progress film about the founder of Alcoholics Anonymous. SketchFab link: https://www.twine.net/signin 3DModel Realism 3DArt Maya SubstancePainter
    uniE621 SBX Illuminated
    In 2020, I had the opportunity to work with Dirt Empire on a public art pitch deck for bridges and public spaces around the South Bronx. Our team was responsible for art-directing the design of the proposal, generating site accurate renderings. We reconstructed all 6 bridges in 3D down to rivets and gussets using blueprints, photography, photogrammetry and satellite images. There was comprehensive study of robust, outdoor LED tech from Phillips as well as a long tail production and budget plan for the project. I was personally responsible for 3D modeling the bridges and blocking out lighting displays.
    uniE621 Architectural Rendering - Yale Schwazman Center
    In 2021, I had the opportunity to work with Dirt Empire to make architectural renderings of Yale's Schwazman Center. Dirt Empire and frequent collabortors John "Parts" Taylor and Joe Martin of Lumigeek were approached by Garth Ross of Yale University's Schwarzman Center to create an immersive design strategy for the in-process renovations of Yale's historic Commons and surrounding spaces. Over more than a year we created multiple immersive system design proposals, architectural refits and comprehensive case studies for the larger project within the historic site including their italianate domed interior, dining areas, galleries and common students areas.
    uniE621 The Gates - 20th Anniversary Augmented Reality
    At the end of 2024, I had the opportunity to work with Dirt Empire on an Augmented Reality recreation of Christo and Jeanna-Claude's art installation "The Gates." I was responsible for creating a top-down 2.5D map of Central Park that was printed and displayed at the guest center. In 2005, The Gates by artists Christo and Jeanne-Claude transformed Central Park, drawing over four million visitors over its 16 days on display. This groundbreaking project, which spanned 23 miles of paths in the park, inspired and revived a city that had been impacted by the tragedy of 9/11 and sparked a global conversation about the power of public art. February 12, 2025 marks the 20th Anniversary of Christo and Jeanne-Claude’s The Gates in Central Park — Dirt Empire is honored to have played a lead creative role in designing two unique AR projects in conjunction with the retrospective exhibit at The Shed: The Gates and Unrealized Projects for New York City. The Gates Augmented Reality Experience is a virtual re-creation of the Gates that can be viewed on select walkways of Central Park starting at E 72nd and 5th Ave. The AR experience is available for free through Bloomberg Connects app and was co-created with immersive engineering studio SUPERBRIGHT. The Gates Interactive Map at The Shed allows visitors to explore the full scope of The Gates with a tabletop interactive AR map built in collaboration with studio Pixels Pixels as part of the exhibition: Christo and Jeanne-Claude: The Gates and Unrealized Projects for New York City. The experience consists of an 18 foot tabletop map and iPads with custom software that gives viewers an interactive birds-eye view above Central Park and see where all of the Gates were installed and unlock archival artworks, photos, and 360 panoramas of the original installation by photographer Sam Rohn.
    uniE621 Old Coin - Realistic 3D Asset
    An old AA Coin I made as a part of a commission for an in-progress film about the founder of Alcoholics Anonymous. SketchFab link: https://www.twine.net/signin 3DModel Realism 3DArt Maya SubstancePainter
    uniE621 Portrait
    Linework portraiture commission.
    uniE621 New World: Rise of the Angry Earth
    I had the opportunity to work with Lost Boys Interactive and Amazon Games Studio on New World's latest expansion!
    uniE621 Portrait
    Linework Portraiture commission.