I work closely with clients and stakeholders to shape ideas from early concepts through to final delivery—whether that’s TV spots, social campaigns, digital ads, or short-form content like video edits and GIFs. At the core of it all, I enjoy combining design and motion to bring ideas to life across different platforms. I’ve worked as the primary in-house motion designer at Maverick, creating trailers for major gaming titles like FIFA and Assassin’s Creed. I’ve also collaborated with clients including The Pokémon Company, Fablemaze, and Bondi Hipsters. I’m comfortable across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I’m always looking for new ways to translate bold ideas into engaging visual work.

Oliver Teigaga

I work closely with clients and stakeholders to shape ideas from early concepts through to final delivery—whether that’s TV spots, social campaigns, digital ads, or short-form content like video edits and GIFs. At the core of it all, I enjoy combining design and motion to bring ideas to life across different platforms. I’ve worked as the primary in-house motion designer at Maverick, creating trailers for major gaming titles like FIFA and Assassin’s Creed. I’ve also collaborated with clients including The Pokémon Company, Fablemaze, and Bondi Hipsters. I’m comfortable across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I’m always looking for new ways to translate bold ideas into engaging visual work.

Available to hire

I work closely with clients and stakeholders to shape ideas from early concepts through to final delivery—whether that’s TV spots, social campaigns, digital ads, or short-form content like video edits and GIFs. At the core of it all, I enjoy combining design and motion to bring ideas to life across different platforms.

I’ve worked as the primary in-house motion designer at Maverick, creating trailers for major gaming titles like FIFA and Assassin’s Creed. I’ve also collaborated with clients including The Pokémon Company, Fablemaze, and Bondi Hipsters. I’m comfortable across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I’m always looking for new ways to translate bold ideas into engaging visual work.

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Language

English
Fluent

Work Experience

Freelance Digital Designer / Motion Designer at Self-Employed
January 1, 2024 - Present
Fully freelance since 2024; collaborated with high-profile clients such as Tottenham Hotspur FC, Okay Studio, and Fire Without Smoke. Roles included concepting and executing TV spots, social campaigns, digital banners, and in-article creatives; produced short-form video edits and GIFs.
Game Developer at Self-Employed
January 1, 2014 - Present
Started with Unreal Engine 4; developed and released Pixie Plunder for iOS and Android in 2016; currently developing a small-scale sci-fi fantasy RPG and creating prototypes for new projects.
Motion Designer at Maverick
December 31, 2023 - September 10, 2025
Primary in-house motion designer; produced trailers for major gaming IPs including FIFA and Assassin’s Creed. Responsibilities encompassed title cards, end slates, compositing, 3D modeling, 3D animation, and visual effects/particle simulations. Worked with diverse clients from The Pokemon Company to agencies like Fablemaze and the Bondi Hipsters; proficient across the Adobe suite and 3D tools such as Cinema 4D and Unreal Engine 5.
Designer at Trivago
July 1, 2020 - September 10, 2025
Worked with internal stakeholders to conceptualise and execute TV spots, social campaigns, digital banners, and in-article creatives; included short-form video edits and GIF production.

Education

Bachelor of Science at Brunel University
January 1, 2017 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services