I'm a freelance motion designer and game developer with a background in Broadcast Design & Technology from Brunel University. I collaborate with internal stakeholders to conceptualise and execute campaigns, TV spots, social campaigns, digital banners, and in-article creatives, and I also produce short-form video edits and GIFs. My work blends design and motion to bring ideas to life in diverse media contexts. Since 2014 I’ve built a hands-on career as a self-employed developer and designer. I released Pixie Plunder for iOS and Android using Unreal Engine 4, and I’m currently developing a small-scale sci-fi fantasy RPG. I’ve served as the primary in-house motion designer at Maverick, creating trailers for big gaming IPs like FIFA and Assassin’s Creed, while collaborating with clients such as The Pokemon Company, Fablemaze, and Bondi Hipsters. I’m proficient across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I enjoy bringing bold ideas to screen through thoughtful visuals and motion.

Oliver Teigaga

I'm a freelance motion designer and game developer with a background in Broadcast Design & Technology from Brunel University. I collaborate with internal stakeholders to conceptualise and execute campaigns, TV spots, social campaigns, digital banners, and in-article creatives, and I also produce short-form video edits and GIFs. My work blends design and motion to bring ideas to life in diverse media contexts. Since 2014 I’ve built a hands-on career as a self-employed developer and designer. I released Pixie Plunder for iOS and Android using Unreal Engine 4, and I’m currently developing a small-scale sci-fi fantasy RPG. I’ve served as the primary in-house motion designer at Maverick, creating trailers for big gaming IPs like FIFA and Assassin’s Creed, while collaborating with clients such as The Pokemon Company, Fablemaze, and Bondi Hipsters. I’m proficient across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I enjoy bringing bold ideas to screen through thoughtful visuals and motion.

Available to hire

I’m a freelance motion designer and game developer with a background in Broadcast Design & Technology from Brunel University. I collaborate with internal stakeholders to conceptualise and execute campaigns, TV spots, social campaigns, digital banners, and in-article creatives, and I also produce short-form video edits and GIFs. My work blends design and motion to bring ideas to life in diverse media contexts.

Since 2014 I’ve built a hands-on career as a self-employed developer and designer. I released Pixie Plunder for iOS and Android using Unreal Engine 4, and I’m currently developing a small-scale sci-fi fantasy RPG. I’ve served as the primary in-house motion designer at Maverick, creating trailers for big gaming IPs like FIFA and Assassin’s Creed, while collaborating with clients such as The Pokemon Company, Fablemaze, and Bondi Hipsters. I’m proficient across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I enjoy bringing bold ideas to screen through thoughtful visuals and motion.

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Language

English
Fluent

Work Experience

Freelance Digital Designer / Motion Designer at Self-Employed
January 1, 2024 - Present
Fully freelance since 2024; collaborated with high-profile clients such as Tottenham Hotspur FC, Okay Studio, and Fire Without Smoke. Roles included concepting and executing TV spots, social campaigns, digital banners, and in-article creatives; produced short-form video edits and GIFs.
Game Developer at Self-Employed
January 1, 2014 - Present
Started with Unreal Engine 4; developed and released Pixie Plunder for iOS and Android in 2016; currently developing a small-scale sci-fi fantasy RPG and creating prototypes for new projects.
Motion Designer at Maverick
December 31, 2023 - September 10, 2025
Primary in-house motion designer; produced trailers for major gaming IPs including FIFA and Assassin’s Creed. Responsibilities encompassed title cards, end slates, compositing, 3D modeling, 3D animation, and visual effects/particle simulations. Worked with diverse clients from The Pokemon Company to agencies like Fablemaze and the Bondi Hipsters; proficient across the Adobe suite and 3D tools such as Cinema 4D and Unreal Engine 5.
Designer at Trivago
July 1, 2020 - September 10, 2025
Worked with internal stakeholders to conceptualise and execute TV spots, social campaigns, digital banners, and in-article creatives; included short-form video edits and GIF production.

Education

Bachelor of Science at Brunel University
January 1, 2017 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services