I work closely with clients and stakeholders to shape ideas from early concepts through to final delivery—whether that’s TV spots, social campaigns, digital ads, or short-form content like video edits and GIFs. At the core of it all, I enjoy combining design and motion to bring ideas to life across different platforms.
I’ve worked as the primary in-house motion designer at Maverick, creating trailers for major gaming titles like FIFA and Assassin’s Creed. I’ve also collaborated with clients including The Pokémon Company, Fablemaze, and Bondi Hipsters. I’m comfortable across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I’m always looking for new ways to translate bold ideas into engaging visual work.
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