I’m a freelance motion designer and game developer with a background in Broadcast Design & Technology from Brunel University. I collaborate with internal stakeholders to conceptualise and execute campaigns, TV spots, social campaigns, digital banners, and in-article creatives, and I also produce short-form video edits and GIFs. My work blends design and motion to bring ideas to life in diverse media contexts.
Since 2014 I’ve built a hands-on career as a self-employed developer and designer. I released Pixie Plunder for iOS and Android using Unreal Engine 4, and I’m currently developing a small-scale sci-fi fantasy RPG. I’ve served as the primary in-house motion designer at Maverick, creating trailers for big gaming IPs like FIFA and Assassin’s Creed, while collaborating with clients such as The Pokemon Company, Fablemaze, and Bondi Hipsters. I’m proficient across the Adobe suite, Cinema 4D, and Unreal Engine 5, and I enjoy bringing bold ideas to screen through thoughtful visuals and motion.
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