I've always been passionate about games programming and love bringing creative ideas to every project. With 8 years of experience in Unity, I’ve worked on a wide range of features and I’m constantly eager to learn new techniques. Games programming offers the perfect blend of creativity and problem solving, and I thrive in environments where I can share ideas and expand my understanding. It's incredibly satisfying to see my work reach both my personal network and the wider world.

Olly Lawrence

I've always been passionate about games programming and love bringing creative ideas to every project. With 8 years of experience in Unity, I’ve worked on a wide range of features and I’m constantly eager to learn new techniques. Games programming offers the perfect blend of creativity and problem solving, and I thrive in environments where I can share ideas and expand my understanding. It's incredibly satisfying to see my work reach both my personal network and the wider world.

Available to hire

I’ve always been passionate about games programming and love bringing creative ideas to every project. With 8 years of experience in Unity, I’ve worked on a wide range of features and I’m constantly eager to learn new techniques. Games programming offers the perfect blend of creativity and problem solving, and I thrive in environments where I can share ideas and expand my understanding. It’s incredibly satisfying to see my work reach both my personal network and the wider world.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Engineer (Freelance) at Observer Interactive
January 1, 2025 - Present
For this role I’m a senior member of the engineering team on a high profile gaming project with an expected 600,000 users on launch. I was responsible for designing & building all the gameplay features along with optimising and profiling for Mobile WebGL.
Multiplayer Engineer at Radical Forge
December 31, 2024 - July 18, 2025
This role requires me to develop and test networking code for all the gameplay systems as well as develop the majority of the gameplay systems including the player controller, vehicles, gameplay systems. The game was driven heavily by physics which I was also implemented.
Mobile Games Developer at Neon Play
December 31, 2022 - July 18, 2025
This role tested my game design skills and rapid iteration of ideas. In the space of weeks I would develop and release new hyper casual games for market testing.
Serious Games Developer at Virtual Reality Simulation Systems
December 31, 2021 - July 18, 2025
At VRSS I developing simulation style projects, producing content for commercial clients in the Police and Rail sectors. We had low budgets and needed to achieve high levels of details to simulate scenarios for training purposes

Education

Computer Games Programming at Teesside University
January 1, 0000 - December 31, 0000
BTEC Games Development at City of Wolverhampton College
January 1, 2000 - December 31, 2000

Qualifications

Computer Games Programming
September 1, 2015 - July 31, 2018
A computer science degree focusing on game development
Games Development BTEC
September 1, 2013 - July 31, 2015
A BTEC course that covered all aspects of games development

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Southfield

    Weird farming meets silly physics in Southfield! Combine chaotic crops with unpredictable effects, build your dream farmstead, and experiment with playful machinery. Wobble your way around an ever-changing island and unearth its secrets.

    https://store.steampowered.com/app/2076210/Southfield/

    This project required me to develop and test networking code for all the gameplay systems as well as develop the majority of the gameplay systems including the player controller, vehicles, gameplay systems. The game was driven heavily by physics which I was also implemented.