Highly motivated and enthusiastic prospective 3D Artist, Animator, and Game Developer whose goal is to grow creatively and constantly develop skills. I am currently practicing my skills in 3D modeling, texturing, rigging, and animation, as well as learning about the world of game design and development, which is quite thrilling. I am also experienced in video editing and VFX, which allows me to have a thorough grasp of visual narration and the digital production pipeline. I am determined to bring creative ideas to life and create engaging digital experiences, and I am willing to work on innovative projects in the entertainment and game sector.

Obalana Oluwadamilare Daniel

Highly motivated and enthusiastic prospective 3D Artist, Animator, and Game Developer whose goal is to grow creatively and constantly develop skills. I am currently practicing my skills in 3D modeling, texturing, rigging, and animation, as well as learning about the world of game design and development, which is quite thrilling. I am also experienced in video editing and VFX, which allows me to have a thorough grasp of visual narration and the digital production pipeline. I am determined to bring creative ideas to life and create engaging digital experiences, and I am willing to work on innovative projects in the entertainment and game sector.

Available to hire

Highly motivated and enthusiastic prospective 3D Artist, Animator, and Game Developer whose goal is to grow creatively and constantly develop skills. I am currently practicing my skills in 3D modeling, texturing, rigging, and animation, as well as learning about the world of game design and development, which is quite thrilling. I am also experienced in video editing and VFX, which allows me to have a thorough grasp of visual narration and the digital production pipeline. I am determined to bring creative ideas to life and create engaging digital experiences, and I am willing to work on innovative projects in the entertainment and game sector.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Work Experience

Game Developer Intern at GAMR STUDIOS
April 1, 2025 - Present
Contributed to gameplay mechanics development in Unreal Engine 5, accelerating prototyping by 30%. Collaborated closely with artists to optimize 3D assets for improved performance, implementing LODs and reducing draw calls. Utilized tools including UE5 Blueprints, Marvelous Designer, and Blender to enhance game development pipelines.
3D Character Artist & Technical Developer at AURUM STYLES
July 1, 2025 - Present
Simulated dynamic clothing using Marvelous Designer and CLO3D for digital fashion campaigns, reducing asset iteration time by 20%. Produced animated promotional content with Blender and After Effects, leading to an 80% increase in social media engagement.
Game Developer Intern at GAMR STUDIOS
April 1, 2025 - Present
Contributed to gameplay mechanics in Unreal Engine 5; accelerated prototyping by 30%. Collaborated with artists to optimize 3D assets for performance (LODs, draw calls). Tools: UE5 Blueprints, Marvelous Designer, Blender.
3D Character Artist & Technical Developer at AURUM STYLES
July 1, 2025 - Present
Simulated dynamic clothing in Marvelous Designer/CLO3D for digital fashion campaigns, reducing asset iteration time by 20%. Produced animated promotional content (Blender + After Effects), increasing social media engagement by 80%.
Lead Developer (AI Systems) - AI-Driven Game (Team Project) at AI-Driven Game (Team Project)
June 1, 2025 - Present
Primary Developer: Built NPC AI systems (patrol/chase/combat) using Behavior Trees + EQS; cut design iteration time by 40%.
Developer / Designer - Digital Fashion Showcase at Digital Fashion Showcase (UE5 + CLO3D)
July 1, 2025 - Present
Developed an interactive 3D runway with physics-based garments, used for client presentations. Implemented real-time lighting/post-processing to highlight fabric details.
Developer / Designer - Indie Game (Swordsman) at Indie Game (Swordsman)
July 1, 2025 - Present
Designed player mechanics (combat, inventory); created custom character faces (FaceGen → UE5) and outfits (CLO3D → UE5 cloth simulation).

Education

BS in Web & Computer Programming at BYU -Idaho (Online)
January 17, 2022 - January 1, 2027
Pathway Connect Certificate at BYU-Pathway Worldwide
January 1, 2019 - January 1, 2020
BSc. Computer Science – Web and Computer Programming at Brigham Young University-Idaho
January 1, 2020 - August 11, 2025
BS in Web & Computer Programming at BYU - Idaho (Online)
January 11, 2030 - January 1, 2027

Qualifications

Unreal Engine AI
January 11, 2025 - August 8, 2025
Marvelous Designer Advanced Techniques
January 11, 2025 - August 8, 2025
TestOut PC Pro Certification
January 11, 2030 - August 11, 2025
TestOut Client Pro Certification
January 11, 2030 - August 11, 2025
Unreal Engine AI (Udemy)
January 11, 2030 - September 21, 2025
Marvelous Designer Advanced Techniques
January 11, 2030 - September 21, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Retail, Education, Professional Services