My journey in game development began with a strong foundation in C# and Unity, which I’ve refined through personal and professional projects alike. As a co-founder and developer on “The Melty Way,” I implemented soft-body physics systems, platforming mechanics and interactive elements that shaped the game’s identity and feel. I thrive on building gameplay systems that are both technically robust and intuitively fun.
In addition to my Unity work, I’ve gained valuable experience with Unreal Engine at Goose Byte, where I developed modular weapon systems and collaborated with a multidisciplinary team to integrate complex gameplay features. This mix of indie creativity and studio collaboration has shaped me into a versatile programmer who understands both performance optimization and player experience.
Currently pursuing a Bachelor’s in Computer Science and Mathematics at the University of Montreal, I continue to deepen my understanding of algorithms, physics, and gameplay architecture, all of which inform my approach to clean, scalable and maintainable code.
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