My journey in game development began with a strong foundation in C# and Unity, which I’ve refined through personal and professional projects alike. As a co-founder and developer on “The Melty Way,” I implemented soft-body physics systems, platforming mechanics and interactive elements that shaped the game’s identity and feel. I thrive on building gameplay systems that are both technically robust and intuitively fun. In addition to my Unity work, I’ve gained valuable experience with Unreal Engine at Goose Byte, where I developed modular weapon systems and collaborated with a multidisciplinary team to integrate complex gameplay features. This mix of indie creativity and studio collaboration has shaped me into a versatile programmer who understands both performance optimization and player experience. Currently pursuing a Bachelor’s in Computer Science and Mathematics at the University of Montreal, I continue to deepen my understanding of algorithms, physics, and gameplay architecture, all of which inform my approach to clean, scalable and maintainable code.

Gabriel Bélanger

My journey in game development began with a strong foundation in C# and Unity, which I’ve refined through personal and professional projects alike. As a co-founder and developer on “The Melty Way,” I implemented soft-body physics systems, platforming mechanics and interactive elements that shaped the game’s identity and feel. I thrive on building gameplay systems that are both technically robust and intuitively fun. In addition to my Unity work, I’ve gained valuable experience with Unreal Engine at Goose Byte, where I developed modular weapon systems and collaborated with a multidisciplinary team to integrate complex gameplay features. This mix of indie creativity and studio collaboration has shaped me into a versatile programmer who understands both performance optimization and player experience. Currently pursuing a Bachelor’s in Computer Science and Mathematics at the University of Montreal, I continue to deepen my understanding of algorithms, physics, and gameplay architecture, all of which inform my approach to clean, scalable and maintainable code.

Available to hire

My journey in game development began with a strong foundation in C# and Unity, which I’ve refined through personal and professional projects alike. As a co-founder and developer on “The Melty Way,” I implemented soft-body physics systems, platforming mechanics and interactive elements that shaped the game’s identity and feel. I thrive on building gameplay systems that are both technically robust and intuitively fun.

In addition to my Unity work, I’ve gained valuable experience with Unreal Engine at Goose Byte, where I developed modular weapon systems and collaborated with a multidisciplinary team to integrate complex gameplay features. This mix of indie creativity and studio collaboration has shaped me into a versatile programmer who understands both performance optimization and player experience.

Currently pursuing a Bachelor’s in Computer Science and Mathematics at the University of Montreal, I continue to deepen my understanding of algorithms, physics, and gameplay architecture, all of which inform my approach to clean, scalable and maintainable code.

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Experience Level

Expert
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Expert
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Intermediate
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Language

French
Fluent
English
Fluent

Work Experience

Full-stack Developer at Webit Interactive
August 1, 2023 - October 9, 2025
Built and customized websites from templates with a 10-person team, adapting designs to meet client requirements. Contributed to architecture decisions, implemented front-end and back-end solutions, and ensured usability and maintainability.
Full-stack Developer at Webit Interactive
August 1, 2023 - October 9, 2025
Built and customized websites from templates with a 10-person team; contributed to decisions on website structure and architecture; handled both front-end and back-end development tasks to deliver functional, responsive sites.
Full-stack Developer at 01 Studio
July 1, 2022 - October 9, 2025
Maintained and repaired client websites for a 30-person team; debugged front-end and back-end issues, improving site stability and user experience. Collaborated with designers and developers on fixes, updates and optimizations within existing codebases.
Full-stack Developer at 01 Studio
July 1, 2022 - October 9, 2025
Maintained and repaired client websites for a 30-person team; debugged front-end and back-end issues; implemented fixes, updates and optimizations within existing codebases; gained experience with professional full-stack workflows.
Co-founder / Video Game Developer at Goose Byte
December 1, 2021 - Present
Co-founded Goose Byte and implemented a soft-body physics system for the main character in Unity, delivering a bouncy, squishy, and humorous feel. Designed and programmed platforming mechanics, interactive level elements, NPC interactions, and optimized physics for smooth gameplay across environments.
Video Game Developer (Co-founder) at Goose Byte
December 1, 2021 - Present
Co-founded Goose Byte and implemented a soft-body physics system for the main character in Unity; designed platforming mechanics (e.g., coyote time, jump buffering), interactive level elements (pressure plates, doors, spikes, cannons, liquids), NPC interactions, and optimized performance for smooth gameplay across environments.
Gameplay Programmer (Internship) at Citywars Savage
March 1, 2021 - October 9, 2025
Designed and implemented boss encounters for a multiplayer MMORPG using the company’s Blueprint system. Scripted boss behaviors and abilities, collaborated with designers to integrate mechanics, and iterated on fights to ensure balance and fairness in a multiplayer context.
Gameplay Programmer (Internship) at Citywars Savage
March 1, 2021 - October 9, 2025
Designed and implemented boss encounters for a multiplayer MMORPG using the company’s proprietary Blueprint system; scripted boss behaviors, attack patterns and abilities; collaborated with designers and programmers to integrate boss mechanics and ensure balance in a multiplayer setting.

Education

Bachelor's Degree in Computer Science and Mathematics at University of Montreal
July 1, 2023 - May 1, 2026
Gameplay Programmer at University of Montreal
February 1, 2025 - September 1, 2025
Bachelor's Degree in Computer Science and Mathematics at University of Montreal
July 1, 2023 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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