Roman Fuhrer

Available to hire

Hello, I am a Senior Art professional with over 25 years of experience in the games industry, currently looking for a new challenge in an Art Lead, Senior 2D Generalist, or Technical Art role.

About

Hello,
I am a Senior Art professional with over 25 years of experience in the games industry, currently looking for a new challenge in an Art Lead, Senior 2D Generalist, or Technical Art role. I am based in Hamburg, Germany, and looking for remote or local opportunities.
My profile is unique as it combines 15 years of experience in established studios (e.g., Bigpoint) with 10 years as a solo developer and freelancer.
Key Highlights of my Profile:
Full Cycle Development: I recently shipped my own title, “Leif’s Adventure: Netherworld Hero,” on PC and Nintendo Switch, handling everything from Art Direction and Character Design to C# Scripting and Console Porting.
Technical Art Specialist: I am highly proficient in the Spine-to-Unity workflow. I don’t just create 2D assets; I rig, animate, and implement them directly into the engine to ensure peak performance and visual quality.
Versatile Artist: My portfolio covers Character Design, UI/UX, Environment Art, and Illustration in various styles (from high-end mobile to console aesthetics).
Leadership Experience: Most recently, I served as an Art Lead at gamegame, where I managed art pipelines and creative direction.
Given my extensive background in both the creative and technical sides of game development, I am particularly interested in roles that bridge the gap between Art and Engineering, or Senior/Lead positions where I can mentor teams and streamline production pipelines.
I have attached my current portfolio and am available for an interview to discuss how my veteran experience can support your clients’ upcoming projects.
Best regards,
Roman Fuhrer

  • Joined January 2026

Languages

  • GermanFluent
  • GermanFluent
  • EnglishFluent
  • FrenchIntermediate

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 1

🛡️ Leif’s Adventure: Netherworld Hero

Full-Cycle Solo Game Development | Unity • Spine • Photoshop

📝 Project Overview

Leif’s Adventure is a story-driven action-adventure inspired by Nordic folklore, developed over a 7-year journey. As a solo developer, I spearheaded the entire production pipeline—transforming a creative vision into a commercially released title on major gaming platforms.

The game features a unique dual-character mechanic (Leif & Ghost), challenging boss fights, and a rich, hand-drawn world that supports both Solo and Co-op play.

🚀 Multi-Platform Success

I personally managed the technical porting, optimization, and rigorous certification processes for a global release. The game is successfully published on:

PlayStation 5 (Sony)

Nintendo Switch

PC (Steam)

🛠️ Technical Expertise & Workflow

🎮 Unity Engine Development

Core Systems: Architected complex C# systems for gameplay mechanics, AI behaviors, and modular UI.

Console Optimization: Fine-tuned performance to meet the specific hardware requirements of the Nintendo Switch and PS5.

Level Design: Designed expansive 2D environments with integrated state-management logic.

🦴 Animation & Rigging (Spine 2D)

Utilized Skeletal Animation in Spine to create fluid, professional-grade character movements.

Implemented advanced animation blending and state machines within Unity to ensure high responsiveness.

Focused on technical animation to enhance combat feel and environmental interaction.

🎨 Visual Arts & Illustration (Photoshop)

Illustrated all in-game assets, backgrounds, and VFX using Adobe Photoshop.

Developed a cohesive, atmospheric art style that defines the game’s identity.

Created custom frame-by-frame animations to complement the Spine skeletal systems.

🏆 Key Milestones

  • 7-Year Full-Cycle Production: Managed all stages from prototyping to final Gold Master.
  • Console Certification: Successfully navigated Sony (TRC) and Nintendo (Lotcheck) submission processes
  • Innovative Mechanics: Integrated a seamless co-op experience and a diverse weapon/stat system.
  • Global Launch: Coordinated a multi-platform marketing and release strategy.

“A testament to persistence and technical versatility.”

Leif’s Adventure demonstrates my ability to bridge the gap between high-level art and complex engine architecture.

Platforms: Available now on PS5, Nintendo Switch, and Steam.

Work experience· 9 roles

Founder and Art Director · OneManOnMars Art & Games e.K.Oct 2015 – Present · 11 yrs 2 mos

My focus is on the comprehensive handling of all my clients' graphic needs. I assist them in the development and management of websites, trade show booths, merchandise items, social media graphics, and more. The graphic service covers both digital and print products.

Art Director · Bigpoint GmbHFeb 2015 – Sep 2015 · 8 mos

Art Direction on an unannounced Hidden Object Game. I could lead a team of three artists and develop a new art delivery pipeline including scouting and negotiating with a new outsourcing studio.

Art Director · WHOW Games GmbHMar 2014 – Jan 2015 · 11 mos

Art Direction for Social Casino Portal. WHOW developed a completely new social casino platform. I could lead a team of Live artists in developing the main page including UI and UX, and work on casino-styled games for the platform.

Studio Lead Concept Artist · Bigpoint GmbHDec 2011 – Feb 2014 · 2 yrs 3 mos
Concept Artist · Bigpoint GmbHApr 2010 – Nov 2011 · 1 yr 8 mos
2D Supervisor - Graphic Artist · Bigpoint GmbHSep 2006 – Apr 2010 · 3 yrs 8 mos
Graphic Artist · Infospace inc.Jan 2005 – Sep 2006 · 1 yr 9 mos
Graphic Artist · elkware gmbhFeb 2003 – Jan 2005 · 2 yrs

Education

Mediengestalter - Design Print and Digital · Berufsbildende Schule BV Becker Straße, Hamburg2003 – 2005
Allgemeine Hochschulreife / Abitur · Gymnasium Alpenstrasse Biel-Bienne1996 – 2000
Mediendesigner - Design Print und Digital · Berufliche Schule Becker Straße2003 – 2005
Allgemeine Hochschulreife/Abitur · Gymnasium Alpenstraße1996 – 2000

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