I’m a 3D Technical Animator specializing in rigging, skinning, and animation, for games and interactive media. Experienced with Unreal Engine, Maya, Blender, and more, I create efficient rigs, smooth character animations, and optimized assets. I take pride in turning creative concepts into functional, polished 3D experiences, whether for freelance projects or collaborative game development.

WANDA VALENTINA VENEGAS AMAYA

I’m a 3D Technical Animator specializing in rigging, skinning, and animation, for games and interactive media. Experienced with Unreal Engine, Maya, Blender, and more, I create efficient rigs, smooth character animations, and optimized assets. I take pride in turning creative concepts into functional, polished 3D experiences, whether for freelance projects or collaborative game development.

Available to hire

I’m a 3D Technical Animator specializing in rigging, skinning, and animation, for games and interactive media. Experienced with Unreal Engine, Maya, Blender, and more, I create efficient rigs, smooth character animations, and optimized assets. I take pride in turning creative concepts into functional, polished 3D experiences, whether for freelance projects or collaborative game development.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Advanced
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Teacher, Game Development at Xp studio
December 31, 2023 - November 16, 2025
Instructed and guided students in the fundamentals of game development, focusing on both theory and practical applications.
Intern at Modele
December 31, 2022 - December 31, 2022
Assisted in various animation and design projects, gaining hands-on experience in the industry.
Technical Support at Unknown
January 1, 2020 - January 1, 2020
Provided technical assistance and support for users.
Teacher, Game Development at NAD
December 31, 2023 - December 31, 2023
Instructing students on game development principles while integrating hands-on projects to enhance learning.
Rigger and Animator at Ubisoft Gamelab
January 1, 2024 - November 19, 2025
Developed and integrated character rigging systems and animation assets for multiple projects.
Technical Animator at Wonderjam
January 1, 2024 - November 19, 2025
Collaborated on a team to create robust animation systems and troubleshoot complex technical challenges.
Modeler at Creative Jam
December 31, 2022 - November 18, 2025
Responsible for creating 3D models for a variety of educational and entertainment projects.

Education

BAC in 3D animation and digital design at NAD-UQAC
September 1, 2022 - July 1, 2025
Profile : video games
AEC in animation and design 3D at TECCART INSTITUTE
September 1, 2020 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment