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Jackson Richmond lives a life full of music. He performs on the piano, composes, produces, mixes, and masters music using digital audio techniques, works with video game developers to create and implement audio assets, and also teaches music 1-on-1 and with larger groups.
Here’s a breakdown of his skills in more detail:
VIDEOGAME AUDIO (CREATION, IMPLEMENTATION, & PRODUCTION)
- Working with indie videogame developers
- Collaborating with studio departments to create and implement music, sound effects, and other audio assets
PRODUCTION/SOUND DESIGN
- Fluent with DAWs like Reaper, Ableton, and FL Studio
- Skills in electronic synthesis, audio editing, audio arranging, mixing, and mastering for personal and commercial music
MUSIC EDUCATION
- Directed music bands ages 6-11
- Taught 1-on-1 lessons in piano and guitar for all ages
- Tutored music theory at the college level
PERFORMANCE
- Joined rock/jazz bands as a pianist and performed in live venues for 4 years
- Went on tour in 2018 from Nashville, Tennessee to Chicago, Illinois, ending at Lollapalooza
Skills
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A solo album entirely composed, sound designed, produced, mixed, mastered, and released by me. Can be found on all mainstream music platforms (Spotify, iTunes, SoundCloud, Amazon Music, YouTube, etc.)
A music content creator for Aura Health since 2021, creating and producing original music and soundscapes for users to relax, focus, or sleep to. My music tracks obtain thousands of listeners every month
- Creating, designing, and implementing music/sounds using Unity & FMOD. Our team created a 7-track soundtrack, winning 1st place in UCSC’s Student Game Awards’ Score & Music category
- Collaborating with other departments in a production role. This included setting deadlines, dividing tasks among members, providing succinct feedback, organizing assets, and hosting weekly meetings to train members
- Audio marketing: designing music and sounds for the trailer, presenting the game at conventions, and monitored playtesting events
Audio Reel here: https://www.twine.net/signin
As the Lead Audio Designer for this game, I did quite a few tasks. These include:
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