2-paragraph first-person bio, friendly tone

Orgil-Erdene Otgonpurev

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Advanced
Mongolian
Fluent

Work Experience

Game Developer at Black Candy - Game Development Company
December 1, 2023 - October 16, 2025
Designed and implemented gameplay mechanics, physics, and AI behaviors. Created and optimized 3D models, animations, and UI/UX elements. Integrated analytics, monetization, and performance optimizations for mobile platforms. Contributed to the development of Pro Builder 3D and Escalators, which reached a significant number of downloads across the Apple App Store and Google Play Store.
Senior Unity Developer at BlackCandy
June 1, 2020 - December 1, 2023
Led architecture of modular gameplay frameworks and physics systems for scalable mobile titles. Implemented scalable Unity 3D gameplay code with strict performance budgets across diverse devices. Developed custom shaders in HLSL/GLSL to enhance visuals without sacrificing frame rate. Managed memory constraints and optimized frame times for high-traffic mobile games across device tiers using deep profiling tools. Oversaw live-ops infrastructure, integrating monetization SDKs, analytics, and third-party services to enable continuous delivery and A/B testing. Collaborated with design, art, and backend teams to deliver polished experiences and reliable telemetry. Focused on code reuse and scalability to support a growing mobile portfolio.
Unity Developer at Black Candy Mobile Game Studio
June 1, 2020 - December 1, 2023
Contributed to development and launch of mobile games with 25M+ combined downloads. Built core gameplay systems for hypercasual and casual titles with high user retention. Architected modular, reusable systems enabling rapid prototyping across multiple games. Implemented monetization systems (ads, in-app purchases) supporting live revenue generation. Integrated analytics and A/B testing frameworks to optimize engagement and retention. Performed performance optimization using Unity Profiler and memory tools across low-end devices. Developed custom shaders (HLSL/GLSL) balancing visual quality and performance constraints.

Education

Master of Information Technology at Kyushu Institute of Technology
March 1, 2024 - December 1, 2025
Bachelor of Engineering at Deakin University
September 1, 2016 - April 1, 2020
Master of Information Technology at Deakin University
January 11, 2030 - December 1, 2025
Bachelor of Engineering at Kyushu Institute of Technology, Japan
April 1, 2020 - April 30, 2026
Master of Information Technology at Deakin University
January 1, 2024 - January 1, 2026
Bachelor of Engineering at Kyushu Institute of Technology
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment