I'm Silvia Ortega Picón, a videogame art graduate from ESAT in Valencia. For my final project I developed a playable game demo where I demonstrated my 2D and 3D art skills, including character creation, concept art, 3D sculpting, low-poly modeling, texturing, and rigging and animation. I also contributed environmental assets from concept art to textured 3D models. Throughout my studies and as part of a small business, I learned to collaborate with multidisciplinary teams, communicate effectively, resolve conflicts, and stay adaptable to changing requirements. I'm passionate about crafting engaging environments and characters that evoke emotion in players, and I'm eager to keep learning across all areas of game art while building professional experience.

Silvia Ortega Picón

I'm Silvia Ortega Picón, a videogame art graduate from ESAT in Valencia. For my final project I developed a playable game demo where I demonstrated my 2D and 3D art skills, including character creation, concept art, 3D sculpting, low-poly modeling, texturing, and rigging and animation. I also contributed environmental assets from concept art to textured 3D models. Throughout my studies and as part of a small business, I learned to collaborate with multidisciplinary teams, communicate effectively, resolve conflicts, and stay adaptable to changing requirements. I'm passionate about crafting engaging environments and characters that evoke emotion in players, and I'm eager to keep learning across all areas of game art while building professional experience.

Available to hire

I’m Silvia Ortega Picón, a videogame art graduate from ESAT in Valencia. For my final project I developed a playable game demo where I demonstrated my 2D and 3D art skills, including character creation, concept art, 3D sculpting, low-poly modeling, texturing, and rigging and animation. I also contributed environmental assets from concept art to textured 3D models.

Throughout my studies and as part of a small business, I learned to collaborate with multidisciplinary teams, communicate effectively, resolve conflicts, and stay adaptable to changing requirements. I’m passionate about crafting engaging environments and characters that evoke emotion in players, and I’m eager to keep learning across all areas of game art while building professional experience.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

2D and 3D Artist at Elysian Siege
January 1, 2024 - December 31, 2025
Main Character Creation, Concept Art, 3D Sculpting, Lowpoly modeling, Texturing, Rig and Animation; Environmental assets including Concept Art, 3D Modeling and Texturing

Education

HND in Game Art at ESAT (Valencia) - Videogames and Digital Media Development School
October 1, 2022 - July 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education