Available to hire
Senior Unreal Engine Gameplay Programmer with 8+ years of experience building gameplay systems and interactive mechanics using C++ and Unreal Engine.
My primary focus is gameplay programming: designing and implementing robust, maintainable systems that translate game design requirements into responsive and polished player experiences.
Experience Level
Work Experience
Senior Gameplay Programmer at Blook
January 1, 2024 - January 1, 2025Led gameplay programming in Unreal Engine 5 for a 3D platformer. Built and optimized core platformer systems including advanced locomotion, jumping and wall-run, physics interactions, checkpoint frameworks, enemy AI, and complex boss fights. Focused on robust gameplay architecture and performance improvements across gameplay features.
Senior Gameplay Programmer at The Black Land - Gilgatron Studio
January 1, 2023 - January 1, 2024Handled advanced gameplay code and optimization using C++ and Blueprints. Delivered gameplay features and improvements while focusing on maintainable gameplay systems and engine-level performance considerations.
Game Developer at Brain Lab Studio
January 1, 2017 - PresentDeveloped, polished, and shipped a Top-Down Space Shooter. Worked on gameplay systems and gameplay implementation with an emphasis on final quality and completion, culminating in release on Steam.
Education
computer Science at University of Baghdad
February 5, 2002 - August 23, 2007Qualifications
Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet
Experience Level
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