Osama Gamal
I’m Osama Gamal, a software engineer and game developer with 7+ years of experience building mobile apps and Unreal Engine/Unity games.
About
I’m Osama Gamal, a software engineer and game developer with 7+ years of experience building mobile apps and Unreal Engine/Unity games. I’ve worked across gameplay systems, AI mechanics, multiplayer features, and real-time dashboards, contributing to releases that reached millions of downloads and hundreds of thousands of players worldwide.
I enjoy turning complex requirements into clean, maintainable code using SOLID principles, strong design patterns, and solid backend architecture. From shipping a Steam-published PC horror title to developing Flutter apps for GPS-based security verification and building ERP systems for military operations, I consistently focus on delivering reliable, engaging experiences across PC, mobile, and console.
- 8 years' experience
- Joined September 2026
Skills· 13
Languages
- ArabicFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Government
- Education
Work experience· 4 roles
Worked on Omrij Simulator, an educational driving simulation designed to teach Dutch driving rules through realistic vehicle interaction and driving mechanics. Implemented and refined gameplay/simulation systems focused on vehicle behavior, road regulation scenarios, and interactive learning. Also contributed to Ekhtaf -Kelma, a social mobile game for cafés and gatherings, implementing interactive gameplay features for mobile platforms. Collaborated with the team to implement, test, debug, and improve features based on production requirements.
Developed a military ERP system for tracking security personnel with GPS monitoring and real-time dashboards. Built two Flutter mobile applications (Musandah Scanner and Musandah Driver) to verify guard locations and patrol activity. Designed and implemented backend infrastructure using Supabase and PostgreSQL to track vehicles and security staff operations, supporting secure, data-driven workflows for field monitoring and reporting.
Developed gameplay mechanics, AI bots, and combat systems for PC, mobile, and Xbox titles using Unreal Engine 5. Contributed to Azooma Escape, which is published on Steam. Implemented clean code practices using SOLID principles and advanced design patterns, working as part of an international team to build and refine gameplay features for multiple platforms.
Education
Certifications and awards
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