Multi-platform Game Developer with 6+ years of Unity expertise. From high-speed racing and arcade titles to detailed farming simulations and VR training tools, I build scalable, maintainable systems that prioritize player experience. Whether it’s optimizing physics for a sports game or architecting a multiplayer mini-game, I focus on delivering stable, high-performance code.
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A horror souls like game I made for my Final Year Project. The project includes all souls like mechanics, a magic system, different weapons for combat. Unique animations and attacks based on different weapons you equip in each hand. An elementy AI system. A hand crafted world I designed in Unity and my sketchpad.
Link for trailer video:
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