Multi-platform Game Developer with 6+ years of Unity expertise. From high-speed racing and arcade titles to detailed farming simulations and VR training tools, I build scalable, maintainable systems that prioritize player experience. Whether it’s optimizing physics for a sports game or architecting a multiplayer mini-game, I focus on delivering stable, high-performance code.

Osama Rehman

Multi-platform Game Developer with 6+ years of Unity expertise. From high-speed racing and arcade titles to detailed farming simulations and VR training tools, I build scalable, maintainable systems that prioritize player experience. Whether it’s optimizing physics for a sports game or architecting a multiplayer mini-game, I focus on delivering stable, high-performance code.

Available to hire

Multi-platform Game Developer with 6+ years of Unity expertise. From high-speed racing and arcade titles to detailed farming simulations and VR training tools, I build scalable, maintainable systems that prioritize player experience. Whether it’s optimizing physics for a sports game or architecting a multiplayer mini-game, I focus on delivering stable, high-performance code.

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Language

Urdu
Fluent
English
Fluent
German
Beginner

Work Experience

Game Developer at Mega Cat Studios
January 1, 2025 - Present
Active involvement in the development of a physics-based base baseball game targeted for multi-platform release, contributing to core gameplay and feature systems focused on realistic ball and player interactions. Implemented scalable game modes supporting both single-player and multiplayer experiences with a modular, maintainable code architecture. Optimized physics simulations for precise and performant ball collisions, ensuring responsive gameplay across devices. Enhanced code stability by identifying and resolving critical bugs, addressing edge cases, and applying best practices for long-term maintainability. Collaborated with UI team to implement features aligned with the Game Design Document (GDD). Investigated and fixed bugs to improve gameplay stability and performance, and worked with the team to address issues impacting player experience for smoother gameplay flow.
Lead Game Developer at Tekrevol
June 1, 2024 - January 1, 2025
Led end-to-end development of a farming simulation game (similar to Hay Day) within a 3-month timeframe. Responsibilities included programming core gameplay mechanics (planting, harvesting, resources management) and debugging to ensure a polished release.
Senior Game Developer (Contract) at Mizo Studio
June 1, 2021 - October 1, 2021
Senior contract-based role developing gameplay features, focusing on delivering core gameplay systems and ensuring functionality across platforms; collaborated with designers to implement mechanics and optimize performance.
Game Developer at The Game Storm Studios
October 1, 2019 - February 1, 2021
Developed 10+ Android/iOS titles across multiple genres with monetization systems, custom HLSL shaders, and modular VFX optimized for mobile performance.

Education

B.S. in Computer Science at Sir Syed University of Engineering and Technology, Karachi
January 1, 2015 - January 1, 2019
I graduated with a CGPA of 3.4 from Sir Syed University of Engineering and Technology, demonstrating dedication to academic excellence and proficiency in coursework. While in school, I showcased exceptional skills and creativity in 3D modeling and animation by winning 1st place in the university event for animation and design, utilizing tools like 3ds Max and Blender. Furthermore, I headed the Graphic Design and Multimedia Club, which highlights my strong leadership skills and ability to foster a creative community within the university.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
    paper Lost Soul

    A horror souls like game I made for my Final Year Project. The project includes all souls like mechanics, a magic system, different weapons for combat. Unique animations and attacks based on different weapons you equip in each hand. An elementy AI system. A hand crafted world I designed in Unity and my sketchpad.

    Link for trailer video: