Hi, I’m Özgür Avlamiş, a 3D artist with over 8 years of experience in modeling and environment creation for architecture and product visualization. I collaborate smoothly with concept artists, architects, and agencies to deliver visual assets on tight schedules and produce concept art, topology, UV mapping, and texture baking to keep projects on track. I thrive in fast-paced pipelines and continually refine my 3D modeling and photoreal rendering skills to deliver high-quality visuals.
Based in Wroclaw, Poland, I enjoy turning complex briefs into clean, cinematic visuals. I am experienced in creating character art, assets, and renders for various media, from architectural visuals to game-ready props, and I’m always keen to learn new tools and techniques to elevate the final output.
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