I am a passionate and results-driven game and VR developer with hands-on experience in Unity, C#, Photon PUN, and Firebase. I specialize in immersive VR applications, multiplayer games, and high-performance mobile experiences, focusing on mechanics optimization and real-time interaction. I thrive in collaborative, fast-paced environments, delivering innovative, technically robust solutions. My background includes HDRP/URP rendering, cross-platform development, and strong experience in network synchronization and gameplay systems.

Muhammad Ossaama Shafiq

I am a passionate and results-driven game and VR developer with hands-on experience in Unity, C#, Photon PUN, and Firebase. I specialize in immersive VR applications, multiplayer games, and high-performance mobile experiences, focusing on mechanics optimization and real-time interaction. I thrive in collaborative, fast-paced environments, delivering innovative, technically robust solutions. My background includes HDRP/URP rendering, cross-platform development, and strong experience in network synchronization and gameplay systems.

Available to hire

I am a passionate and results-driven game and VR developer with hands-on experience in Unity, C#, Photon PUN, and Firebase. I specialize in immersive VR applications, multiplayer games, and high-performance mobile experiences, focusing on mechanics optimization and real-time interaction.

I thrive in collaborative, fast-paced environments, delivering innovative, technically robust solutions. My background includes HDRP/URP rendering, cross-platform development, and strong experience in network synchronization and gameplay systems.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner

Work Experience

Game Developer at Connexus Technologies
June 1, 2022 - May 1, 2023
Developed and optimized C#-based game features, improving code modularity and long-term maintainability. Engineered gameplay algorithms, leading to a 20% boost in performance and responsiveness. Collaborated with designers and developers to create engaging and scalable game mechanics.
VR Developer at Xrev Studio
June 1, 2023 - February 1, 2024
Designed and implemented immersive character animations in C#, enhancing VR user engagement. Integrated Firebase services (Database, Authentication, Analytics, Push Notifications) to enhance game functionality and user tracking. Optimized 3D assets, meshes, and animations, improving rendering efficiency for VR environments. Developed and deployed games across multiple platforms, including iOS, TvOS, and VR devices. Built multiplayer VR experiences with Photon PUN, enabling seamless real-time interactions.
Game Developer at Portsea Games
July 1, 2024 - June 1, 2025
Developed VR applications, mobile games, and animated experiences using HDRP & URP. Implemented scalable design patterns (Singleton, Observer, Factory), improving code maintainability and reusability. Optimized performance for VR and mobile games, ensuring smooth multiplayer and single-player gameplay. Integrated multiplayer networking using Photon PUN, improving synchronization and player interactions.
Senior Game Engineer at Quantum Edge LLC
May 1, 2025 - Present
Developed AR and VR applications, integrating features such as Google Sign-In and QR code scanning for enhanced user interaction. Designed and refined UI panels using Figma to improve user experience and visual consistency. Led and supervised the development team for multiple VR projects, ensuring timely delivery and maintaining high-quality standards.

Education

Bachelor's in Computer Science at Capital University of Science and Technology
January 1, 2017 - January 1, 2021

Qualifications

Unity Certified Developer
January 1, 2022 - December 15, 2025
React Native Mobile Application Development
January 1, 2020 - December 15, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment