Hi, I’m Othman. I’m a sound designer and mixing engineer with over seven years of experience in the animation industry, game and music specializing in editing, mixing, mastering, foley and sound design. I love experimenting with plug-ins and creating unique sounds, as well as foley. Had also experienced in collaborating with composers and other engineers to deliver a cohesive premix for projects across time zones. I’ve worked with studios such as Lil Critter Workshop, Robot Playground, Monk Studios, Moose Toys, and broadcasters like Cartoon Network Asia and Media Corp. I’m skilled at directing dialogue, managing sessions (including remote recording via Zoom, Source Connect, and Iris), and handling VO recording and ADR. I’m excited to bring ideas to life for clients worldwide.

Othman Abdul Rahim

PRO

Hi, I’m Othman. I’m a sound designer and mixing engineer with over seven years of experience in the animation industry, game and music specializing in editing, mixing, mastering, foley and sound design. I love experimenting with plug-ins and creating unique sounds, as well as foley. Had also experienced in collaborating with composers and other engineers to deliver a cohesive premix for projects across time zones. I’ve worked with studios such as Lil Critter Workshop, Robot Playground, Monk Studios, Moose Toys, and broadcasters like Cartoon Network Asia and Media Corp. I’m skilled at directing dialogue, managing sessions (including remote recording via Zoom, Source Connect, and Iris), and handling VO recording and ADR. I’m excited to bring ideas to life for clients worldwide.

Available to hire

Hi, I’m Othman. I’m a sound designer and mixing engineer with over seven years of experience in the animation industry, game and music specializing in editing, mixing, mastering, foley and sound design. I love experimenting with plug-ins and creating unique sounds, as well as foley. Had also experienced in collaborating with composers and other engineers to deliver a cohesive premix for projects across time zones.

I’ve worked with studios such as Lil Critter Workshop, Robot Playground, Monk Studios, Moose Toys, and broadcasters like Cartoon Network Asia and Media Corp. I’m skilled at directing dialogue, managing sessions (including remote recording via Zoom, Source Connect, and Iris), and handling VO recording and ADR. I’m excited to bring ideas to life for clients worldwide.

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Language

English
Fluent
Malay
Fluent

Work Experience

Sound Designer & Mixing Engineer at Tribe Audio
September 1, 2018 - Present
Lead sound design and mixing for 50+ short animation episodes with over 2 million views on TikTok; redesign or create new sounds using various synthesizers and plugins; contribute to dialogue editing and music direction to deliver a cohesive premix; coordinates with composers and mixing engineers.
Director / Sound Designer & Mixing Engineer at Tribe Audio
September 1, 2018 - Present
Sound design and mix for 50+ episodes of short animations; audio that gained over 2 million views on TikTok; oversees dialogue editing, sound design, and contributes to music direction to create a cohesive finished premix; collaborates with composers and other engineers; manages remote collaborations across time zones.
Sound Designer / Mixing Engineer at Tribe Audio
September 1, 2018 - Present
Oversees dialogue editing, sound design and contributes to music direction for animation projects; produced 50+ episodes of short animations with 2M+ views on TikTok; collaborates with composers and mixing engineers to achieve a cohesive premix; experienced with synthesizers and plugins, able to redesign or create unique sounds.
Foley Artist Assistant at Metrowealth Pictures @ MIG
January 1, 2015 - January 1, 2016
Foley artist assistant; duties included dialogue editing, subtitle editing, radio promo audio editing, and trailer audio editing.

Education

BSc (Hons) in Recording Arts at Limkokwing University
January 1, 2014 - January 1, 2017
Diploma in Sound & Music Design Technology at Limkokwing University
January 1, 2010 - January 1, 2013

Qualifications

Wwise Qualification
January 1, 2020 - January 25, 2026
School of Video Games Audio
September 17, 2025 - December 17, 2025
A qualification for implemantation of sound to the game programming software.
BSc (Hons) in Recording Arts
January 1, 2013 - January 1, 2014
Diploma in Sound & Music Design Technology
January 1, 2014 - January 1, 2017

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Gaming, Education, Other
    paper Mr Beast Lab (YouTube)

    When Jimmy and his MrBeast crew discovered weird shadow monsters attacking Earth, he did what any YouTuber would - built a high-tech science lab underneath his studio. But 100 levels of insane experiments and creating all kinds of weird beasts to battle the shadowy invaders, unfortunately didn’t prevent him getting kidnapped! Jimmy is now trapped in his own high tech lair…

    uniE608 Lawak Kampus School Daze
    A Malaysian based animation show that was adapted from a comic from early 2000. Journey of besties of young school kids facing daily problems that may caused by the teachers or extraterrastrial or maybe from themselves. A fast paced- dialogue driven animation with big cinematic impact and sound design.
    paper Mr Beast Lab

    A collaboration between Mr Beast team, Moose Toys Production House and Tribe Audio Studio for 3 minut-ers of 10 episodes Youtube animation project that gained million of viewers. As a sound designer of the show, I use my own voice for the monster voice, Phase Plant for the powerups and Foley to supports the props.