I’m HU XIAN, a digital media and animation professional with 18+ years of experience spanning VR/AR, interactive multimedia, 3D visualization, immersive experiences, and film/animation production. Since 2012, I’ve led ARC Media’s technology development and creative direction—turning complex ideas into working systems, compelling visuals, and smooth on-site deliveries. I enjoy building end-to-end pipelines, from creative planning and 3D modeling/animation to software/hardware integration and projection/interactive implementation. My work includes AR-based public safety simulations, digital exhibition and urban planning systems, digital-twin and virtual-heritage sandboxes, and creative direction for 3D animation projects—plus ongoing technical innovation that has earned software copyright registrations.

HU XIAN

I’m HU XIAN, a digital media and animation professional with 18+ years of experience spanning VR/AR, interactive multimedia, 3D visualization, immersive experiences, and film/animation production. Since 2012, I’ve led ARC Media’s technology development and creative direction—turning complex ideas into working systems, compelling visuals, and smooth on-site deliveries. I enjoy building end-to-end pipelines, from creative planning and 3D modeling/animation to software/hardware integration and projection/interactive implementation. My work includes AR-based public safety simulations, digital exhibition and urban planning systems, digital-twin and virtual-heritage sandboxes, and creative direction for 3D animation projects—plus ongoing technical innovation that has earned software copyright registrations.

Available to hire

I’m HU XIAN, a digital media and animation professional with 18+ years of experience spanning VR/AR, interactive multimedia, 3D visualization, immersive experiences, and film/animation production. Since 2012, I’ve led ARC Media’s technology development and creative direction—turning complex ideas into working systems, compelling visuals, and smooth on-site deliveries.

I enjoy building end-to-end pipelines, from creative planning and 3D modeling/animation to software/hardware integration and projection/interactive implementation. My work includes AR-based public safety simulations, digital exhibition and urban planning systems, digital-twin and virtual-heritage sandboxes, and creative direction for 3D animation projects—plus ongoing technical innovation that has earned software copyright registrations.

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Language

English
Advanced

Work Experience

Visual Animator Manager at Shenzhen ARC Culture Spreading Co., Ltd
May 11, 2012 - Present
General Manager & Technical Director at Shenzhen Arc Culture Spreading Co., Ltd. (ARC Media)
May 1, 2012 - Present
Lead company management, technology development, creative direction, and project delivery for digital media and interactive solutions. Manage the full project pipeline including creative planning, visual design, 3D modeling/animation, software and hardware integration, immersive projection, on-site implementation, and delivery. Developed AR/VR and interactive 3D projection solutions, including AR simulation, VR simulation, and projection mapping; related software works have obtained copyright registrations. Also served as Film & Animation Director and 3D Artist, covering visual direction, 3D production, and technical execution across entertainment and industry projects such as interactive simulations, government/urban exhibitions, and digital twin/virtual heritage systems.

Education

Computer Application Technology (studies) at Nankai University
January 11, 2030 - September 15, 2026

Qualifications

Intermediate Engineer — Architectural Engineering Management
January 1, 2021 - September 15, 2026

Industry Experience

Media & Entertainment, Gaming, Real Estate & Construction, Software & Internet, Government, Education
    Hollow Knight: Silksong Fan Animation Series

    With over 20 years of professional experience in Visual Communication and Animation, I am the founder of a creative studio specializing in full-pipeline 3D production.
    I possess expert-level proficiency in Maya, 3ds Max, V-Ray, Photoshop, Premiere Pro, and After Effects, enabling me to handle every stage of animation production from concept to final delivery.
    As a passionate creator, I independently produced a Hollow Knight fan animation series that has garnered a massive and loyal following within China’s animation community. This project demonstrates my ability to deliver high-quality, stylized content that resonates deeply with global gaming audiences.
    I am dedicated to bringing your vision to life with cinematic quality and technical precision.

    [Silksong] Fan Animation | Episode 2: Shells and Songs
    After four months of work, Episode 2 of my personal Hollow Knight: Silksong fan animation series is finally here. 🎞️ This episode brings together Nuu, Sherma, and Hornet in a story about desire, faith, and duty. This is a completely independent, non-commercial fan animation created as a personal project. As a solo 3D animator, I handle the animation production myself, from character work and keyframe animation to lighting, rendering, compositing, and editing. Every frame represents a lot of time, patience, and love for the world of Hollow Knight. ❤️ Thank you to everyone who has followed this series, left comments, and supported my work. Your encouragement is what keeps me creating. I hope you enjoy Shells and Songs. Created by ARC Media Hu Xian
    [Silksong] Fan Animation | Episode 1: Prologue
    This project was 100% independently completed by me, covering the entire production pipeline. Solo developed the work from start to finish, handling full-pipeline production. Independently crafted this project through every stage of the full creation process. For more works, please visit my Youtube homepage:↓↓↓ https://www.youtube.com/@OwenHu-ARC 3d animation character video animator videoeditor
    Hollow Knight Fan Animation — Behind the Scenes (Maya / Substance Painter / V-Ray | Solo Production)
    This is a short behind-the-scenes look at my animation workflow for this Hollow Knight fan project. The production was done entirely in a full 3D pipeline, including modeling, Substance Painter texturing, character animation in Maya, and final compositing. Everything shown here is part of a solo production process, from asset creation to final rendering and post-production.
    HollowKnight at Lantern Festival
    This project was 100% independently completed by me, covering the entire production pipeline. Solo developed the work from start to finish, handling full-pipeline production. Independently crafted this project through every stage of the full creation process. For more works, please visit my Youtube homepage:↓↓↓ https://www.youtube.com/@OwenHu-ARC 3d animation character video animator videoeditor
    SilkSong-Sorrow of Sea
    This project was 100% independently completed by me, covering the entire production pipeline. Solo developed the work from start to finish, handling full-pipeline production. Independently crafted this project through every stage of the full creation process. For more works, please visit my Youtube homepage:↓↓↓ https://www.youtube.com/@OwenHu-ARC 3d animation character video animator videoeditor
    Elegy of the Captive Grubs
    This project was 100% independently completed by me, covering the entire production pipeline. Solo developed the work from start to finish, handling full-pipeline production. Independently crafted this project through every stage of the full creation process. For more works, please visit my Youtube homepage:↓↓↓ https://www.youtube.com/@OwenHu-ARC 3d animation character video animator videoeditor
    The Dream Cryty of Myla
    This project was 100% independently completed by me, covering the entire production pipeline. Solo developed the work from start to finish, handling full-pipeline production. Independently crafted this project through every stage of the full creation process. For more works, please visit my Youtube homepage:↓↓↓ https://www.youtube.com/@OwenHu-ARC 3d animation character video animator videoeditor