Hollow Knight Fan Animation — Behind the Scenes (Maya / Substance Painter / V-Ray | Solo Production)
HU XIAN
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This is a short behind-the-scenes look at my animation workflow for this Hollow Knight fan project.
The production was done entirely in a full 3D pipeline, including modeling, Substance Painter texturing, character animation in Maya, and final compositing.
Everything shown here is part of a solo production process, from asset creation to final rendering and post-production.