I am a passionate PC gamer and game development graduate with demonstrated expertise in Unity, GameMaker, C#, and GML, backed by a Media Processing degree from Arizona State University. I independently owned and delivered full game development lifecycles—from architecture and gameplay systems to enemy AI, cross-platform builds, playtesting, and public release across both 2D and 3D environments. I have hands-on experience with gameplay mechanics, interactive systems, difficulty scaling, and iterative quality validation, and I am familiar with GPU performance, VRAM usage, frame rate behavior, graphical settings, and monitor refresh rate impact on gameplay experience. I am a strong communicator who thrives in fast-paced, team-oriented environments requiring accuracy and quick decision-making.

Gabriel Corella

I am a passionate PC gamer and game development graduate with demonstrated expertise in Unity, GameMaker, C#, and GML, backed by a Media Processing degree from Arizona State University. I independently owned and delivered full game development lifecycles—from architecture and gameplay systems to enemy AI, cross-platform builds, playtesting, and public release across both 2D and 3D environments. I have hands-on experience with gameplay mechanics, interactive systems, difficulty scaling, and iterative quality validation, and I am familiar with GPU performance, VRAM usage, frame rate behavior, graphical settings, and monitor refresh rate impact on gameplay experience. I am a strong communicator who thrives in fast-paced, team-oriented environments requiring accuracy and quick decision-making.

Available to hire

I am a passionate PC gamer and game development graduate with demonstrated expertise in Unity, GameMaker, C#, and GML, backed by a Media Processing degree from Arizona State University. I independently owned and delivered full game development lifecycles—from architecture and gameplay systems to enemy AI, cross-platform builds, playtesting, and public release across both 2D and 3D environments.

I have hands-on experience with gameplay mechanics, interactive systems, difficulty scaling, and iterative quality validation, and I am familiar with GPU performance, VRAM usage, frame rate behavior, graphical settings, and monitor refresh rate impact on gameplay experience. I am a strong communicator who thrives in fast-paced, team-oriented environments requiring accuracy and quick decision-making.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Front of House Team Member at Culver’s
September 1, 2025 - Present
Managed front counter and drive-through operations serving 100+ customers per shift with accuracy under pressure in a fast-paced environment while demonstrating reliability, teamwork, and multitasking.
Tennis Instructor at Nogales High School
August 1, 2019 - May 1, 2021
Coached 25-30 students by delivering structured tennis training sessions that improved coordination, gameplay performance, teamwork, and discipline while strengthening leadership and mentoring skills.

Education

Bachelor of Science in Media Arts and Sciences (Media Processing) at Arizona State University
January 11, 2030 - May 1, 2026
Bachelor of Science in Media Arts and Sciences (Media Processing) at Arizona State University
January 11, 2030 - May 1, 2026
Bachelor of Science in Media Arts and Sciences (Media Processing) at Arizona State University
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education