I am a passionate PC gamer and game development graduate with demonstrated expertise in Unity, GameMaker, C#, and GML, backed by a Media Processing degree from Arizona State University. I independently owned and delivered full game development lifecycles—from architecture and gameplay systems to enemy AI, cross-platform builds, playtesting, and public release across both 2D and 3D environments.
I have hands-on experience with gameplay mechanics, interactive systems, difficulty scaling, and iterative quality validation, and I am familiar with GPU performance, VRAM usage, frame rate behavior, graphical settings, and monitor refresh rate impact on gameplay experience. I am a strong communicator who thrives in fast-paced, team-oriented environments requiring accuracy and quick decision-making.
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