Hi, I'm Ozgur Kirdi—a guitarist, composer, and music producer with 30+ years creating original music and sound for film, cinematic media, and interactive projects. I bring a strong background in composition, arrangement, and sound design, paired with professional mixing workflows and hands-on engineering to deliver licensing-ready assets. I thrive on remote collaboration, adapting music to visual briefs and integrating dialogue, Foley, and sound design into compelling audio experiences. I routinely create Foley libraries, field recordings, and full 5.1 / Dolby Atmos mixes for cinematic and narrative-driven projects.

Ozgur Kirdi

PRO

Hi, I'm Ozgur Kirdi—a guitarist, composer, and music producer with 30+ years creating original music and sound for film, cinematic media, and interactive projects. I bring a strong background in composition, arrangement, and sound design, paired with professional mixing workflows and hands-on engineering to deliver licensing-ready assets. I thrive on remote collaboration, adapting music to visual briefs and integrating dialogue, Foley, and sound design into compelling audio experiences. I routinely create Foley libraries, field recordings, and full 5.1 / Dolby Atmos mixes for cinematic and narrative-driven projects.

Available to hire

Hi, I’m Ozgur Kirdi—a guitarist, composer, and music producer with 30+ years creating original music and sound for film, cinematic media, and interactive projects. I bring a strong background in composition, arrangement, and sound design, paired with professional mixing workflows and hands-on engineering to deliver licensing-ready assets.

I thrive on remote collaboration, adapting music to visual briefs and integrating dialogue, Foley, and sound design into compelling audio experiences. I routinely create Foley libraries, field recordings, and full 5.1 / Dolby Atmos mixes for cinematic and narrative-driven projects.

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Language

English
Fluent
Turkish
Fluent

Work Experience

Audio Engineer / Sound Desiger / Composer at Cerulean Fall
August 3, 2025 - Present
Mix multi-track sessions on SSL AWS 9/24 console for music and cinematic projects. Created Foley libraries and field recordings tailored for interactive audio experiences. Created full sound design for film by recording dialogue, Foley and selecting FX. Created film and music mixes in 5.1 and Dolby Atmos.
Software Developer / Backend Engineer at Turkish Airlines
January 31, 1999 - May 31, 2024
Led development of scalable backend systems in a division, working in deadline-driven, high-reliability environments requiring precision, documentation, and cross-team collaboration.
Guitarist, Composer, and Musician at Derinlik Sarhoşluğu
November 29, 2007 - January 30, 2011
Co-wrote and recorded a full-length album released through EMI; played guitar on all tracks, contributed to arrangement and production; performed live to promote the album.
Audio Producer / Sound Designer / Composer at Freelance
October 6, 2024 - Present
Mixed multi-track sessions on SSL AWS 924 console and Pro Tools for music and cinematic projects; created Foley libraries and field recordings; produced 5.1 and Dolby Atmos film and music mixes; composed original cues.

Education

Diploma - Professional Recording Arts at La Salle College Vancouver
October 7, 2024 - September 23, 2025
Bachelor of Science - Computer Engineer at Eastern Mediterranean University
September 1, 1993 - July 7, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education
    paper My Demon — Gu-won’s Sacrifice Scene

    This video presents my piece Black Licorice placed under a pivotal sacrifice scene as a narrative scoring study.
    The cue was applied without retiming or editorial synchronization, allowing the music to function as emotional underscore rather than illustration.
    The focus is on restraint, distance, and long-form tension rather than dramatic emphasis.

    https://www.twine.net/signin

    paper Top Gun – Goose Death Scene (FM Synthesis Sound Design)

    This project was completed as part of a Sound Design and Synthesis course and focuses on sound-to-picture work under strict technical and time constraints. All sound elements were designed from scratch using FM synthesis as the sole sound-generation method. The goal was to support motion, impact, and emotional intensity while maintaining clarity and synchronization within a fast production turnaround.

    https://www.twine.net/signin