Pierre-Alexis, I'm a freshly graduated Sound Designer who's worked on as intern and freelancer on various project from small indiee game (Skesia, RPG-like game) to Bodycam (ultra realistic FPS). I'm mainly driven by producing a highly immersive audio by using tools such as Wwise or FMOD to intergrate audio I've produced with Reaper or Ableton Live. My main focus is the player's experience and a good understanding of what my colleagues ask from me. I like to create long terme collaboration.

Pierre-Alexis Condé

Pierre-Alexis, I'm a freshly graduated Sound Designer who's worked on as intern and freelancer on various project from small indiee game (Skesia, RPG-like game) to Bodycam (ultra realistic FPS). I'm mainly driven by producing a highly immersive audio by using tools such as Wwise or FMOD to intergrate audio I've produced with Reaper or Ableton Live. My main focus is the player's experience and a good understanding of what my colleagues ask from me. I like to create long terme collaboration.

Available to hire

Pierre-Alexis, I’m a freshly graduated Sound Designer who’s worked on as intern and freelancer on various project from small indiee game (Skesia, RPG-like game) to Bodycam (ultra realistic FPS).
I’m mainly driven by producing a highly immersive audio by using tools such as Wwise or FMOD to intergrate audio I’ve produced with Reaper or Ableton Live.
My main focus is the player’s experience and a good understanding of what my colleagues ask from me. I like to create long terme collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Sound Designer at SkeSia
July 20, 2025 - August 20, 2025
Designed sounds for SkeSia, a serious game on mathematics.
Sound Designer at Reaper & Ableton
February 20, 2024 - June 20, 2024
Recorded sounds and designed realistic sounds for Bodycam, a ultra-realistic First Person Shooter.
Sound Designer at Reaper Projects
September 20, 2024 - June 20, 2025
Sound designer for Sub Silence - Horror VR game (UE5, Wwise). Designing sounds and ambiance; composing music that fits a submarine theme; integrating audio (ambisonics) and music.
Sound Designer, Music Composer at Echoes of Huitzil
January 20, 2024 - June 20, 2025
Designed sounds and ambiance; composed music that fits a battle Aztec theme; integrated audio and music.
Lead Sound Designer at Quandvient l'Aube
October 20, 2023 - June 20, 2024
Designing nature-based sounds; recorded instruments; mixed sounds. The project Quandvient l'Aube is a short animated movie about a priest, a soul, and its transition from Earth to Heaven.

Education

Bachelor's degree in Music & Sound Design at ISART Digital
September 20, 2022 - July 20, 2025
Master’s degree in Organic Chemistry – Innovation & Research at University of Montpellier
September 20, 2018 - July 20, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet