I am a multi-disciplinary designer with over 25 years of experience across a wide range of art disciplines. I deliver raster and vector illustrations, motion graphics, visual effects, 2D and 3D assets, UI/UX design, and video compositions. I have led teams and collaborated with managers and producers to achieve clear goals, translating ideas into engaging visuals while mentoring others. In my work, I thrive on balancing creativity with practical outcomes, delivering polished assets for marketing, product, and game media. I enjoy mentoring teammates, refining style guides, and ensuring visual continuity across projects and platforms.

Patricio Arce

I am a multi-disciplinary designer with over 25 years of experience across a wide range of art disciplines. I deliver raster and vector illustrations, motion graphics, visual effects, 2D and 3D assets, UI/UX design, and video compositions. I have led teams and collaborated with managers and producers to achieve clear goals, translating ideas into engaging visuals while mentoring others. In my work, I thrive on balancing creativity with practical outcomes, delivering polished assets for marketing, product, and game media. I enjoy mentoring teammates, refining style guides, and ensuring visual continuity across projects and platforms.

Available to hire

I am a multi-disciplinary designer with over 25 years of experience across a wide range of art disciplines. I deliver raster and vector illustrations, motion graphics, visual effects, 2D and 3D assets, UI/UX design, and video compositions. I have led teams and collaborated with managers and producers to achieve clear goals, translating ideas into engaging visuals while mentoring others.

In my work, I thrive on balancing creativity with practical outcomes, delivering polished assets for marketing, product, and game media. I enjoy mentoring teammates, refining style guides, and ensuring visual continuity across projects and platforms.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Graphic Designer at Victory Range Hoods
July 1, 2025 - November 16, 2025
Publish instruction manuals for range hood models; draft blueprints and orthographic illustrations of components and tools; assist in capturing photos and video for promotional content; edit compositions for social media and company website; collect customer feedback and analyze metrics on manual performance.
Graphic Designer at Victory Range Hoods
May 1, 2023 - May 1, 2023
Publish instruction manuals for range hood models; draft blueprints and orthographic illustrations of components and tools; assist in capturing photos and video for promotional content; edit compositions for social media and company website; collect customer feedback and analyze metrics on manual performance.
Marketing Designer at Mahigaming
June 1, 2025 - June 1, 2025
Create marketing material for digital gaming content by producing digital banner compositions and teaser videos; prepare monthly schedules for social media posts and studio website content; develop visual concepts through typography exercises and thumbnails; capture gameplay footage and edit into concise presentations for operators.
Marketing Artist at LBC Studios Inc.
April 1, 2022 - April 1, 2022
Created app icons, animated videos, and static advertisements for social media; provided thumbnails and storyboards; collaborated with Game Designers, Community Leads, and Producers to maintain continuity with the established style guide; reviewed performance metrics to gauge content impact.
Motion Graphic Artist at Factors Group
January 1, 2020 - January 1, 2020
Created educational animations for NFEd courses; customized symbols and iconography; photographed and captured video compositions for brands; updated WordPress blogs (HTML); collected metrics on content performance.
Art Lead at Rocket Gaming Systems
October 1, 2013 - October 1, 2013
Collaborated with Producers, Designers, and Programmers to build game assets from concept to prototype and final launch while managing schedule and budget; designed UI wireframes, flow charts, and storyboards; provided style guides and model sheets for characters and backgrounds; coordinated production of cabinet plexiglass and marketing materials.
Art Generalist at LM Werks Interactive Design
November 1, 2009 - November 1, 2009
Participated in virtual scrums to identify game completion needs; contributed 3D animation and 2D background sets; illustrated themed game symbols and other art assets; tested each assigned game.
Art Lead at Mind Juice Media Inc.
January 1, 2013 - January 1, 2013
Co-designed the user interface and overall theme for the iOS game CHARMED; created all art and animated assets from concept to final stage; tested iterations pre- and post-launch; produced online marketing materials with ad banners linking to the App Store.

Education

Digital Arts Program at Centre for Digital Imaging and Sound
February 1, 1996 - October 1, 1996
Electronic Communications Design at Emily Carr University
September 1, 1989 - October 1, 1993
Graphic Art Foundation at Kwantlen College
September 1, 1988 - April 1, 1989

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services