I'm Pablo Bano Benito, a game programmer with 4+ years of professional Unity/C# experience focused on gameplay, systems, tools, audio integration, debugging and modular architecture. I've contributed to physics-driven interactions and cooperative puzzle logic, working closely with designers and QA to turn ideas into solid gameplay. I value readable, maintainable code and proactive collaboration across design, art, audio and engineering. I build modular Unity systems with packages, ScriptableObjects and Addressables, and I enjoy refining player feel, performance, and production workflows to ship polished experiences.

Pablo Bano

I'm Pablo Bano Benito, a game programmer with 4+ years of professional Unity/C# experience focused on gameplay, systems, tools, audio integration, debugging and modular architecture. I've contributed to physics-driven interactions and cooperative puzzle logic, working closely with designers and QA to turn ideas into solid gameplay. I value readable, maintainable code and proactive collaboration across design, art, audio and engineering. I build modular Unity systems with packages, ScriptableObjects and Addressables, and I enjoy refining player feel, performance, and production workflows to ship polished experiences.

Available to hire

I’m Pablo Bano Benito, a game programmer with 4+ years of professional Unity/C# experience focused on gameplay, systems, tools, audio integration, debugging and modular architecture. I’ve contributed to physics-driven interactions and cooperative puzzle logic, working closely with designers and QA to turn ideas into solid gameplay.

I value readable, maintainable code and proactive collaboration across design, art, audio and engineering. I build modular Unity systems with packages, ScriptableObjects and Addressables, and I enjoy refining player feel, performance, and production workflows to ship polished experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Gameplay Programmer / Unity Systems Programmer at No Brakes Games
May 1, 2022 - September 1, 2025
Steam Unity 6 / C# development on a physics-driven cooperative game using proprietary multiplayer technology. Implemented gameplay, systems and tools features across physics-driven interaction, cooperative puzzle logic, audio integration and debugging workflows. Worked with designers to bring puzzle concepts into gameplay through events, triggers, interactive objects and feature-specific tools. Refined character and object behaviour involving collisions, constraints, responsiveness, controls and player feel. Built modular Unity systems with packages, assemblies, ScriptableObjects, Prefabs and Addressables. Integrated FMOD audio events, parameters and dynamic source positioning with gameplay behaviour. Participated in architecture discussions, pull-request reviews, weekly code reviews and milestone bug-fixing cycles. Collaborated with design, QA, audio, art and engineering while maintaining readable, reviewable and production-ready C# code. Optimized selected systems by reducing method

Education

BSc (Hons) Computer Science for Games at Sheffield Hallam University
January 11, 2030 - January 1, 2021
Higher National Diploma (HND) in Computing - Video Games Programming at ESAT
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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