I am an experienced concept artist and illustrator with over 10 years in the industry, focusing on character design and high-volume production art. My journey has involved diverse projects, from collaborating on AAA games to customizing fan-favorite characters. I thrive on teamwork and creative synergy, aiming to bring characters to life in captivating ways. Throughout my career, I’ve honed my skills in various artistic techniques and tools, engaging with cross-functional teams to elevate projects. My portfolio reflects a blend of creativity and technical expertise, and I am passionate about pushing boundaries in the realms of art and design.

Andrew Timm

I am an experienced concept artist and illustrator with over 10 years in the industry, focusing on character design and high-volume production art. My journey has involved diverse projects, from collaborating on AAA games to customizing fan-favorite characters. I thrive on teamwork and creative synergy, aiming to bring characters to life in captivating ways. Throughout my career, I’ve honed my skills in various artistic techniques and tools, engaging with cross-functional teams to elevate projects. My portfolio reflects a blend of creativity and technical expertise, and I am passionate about pushing boundaries in the realms of art and design.

Available to hire

I am an experienced concept artist and illustrator with over 10 years in the industry, focusing on character design and high-volume production art. My journey has involved diverse projects, from collaborating on AAA games to customizing fan-favorite characters. I thrive on teamwork and creative synergy, aiming to bring characters to life in captivating ways.

Throughout my career, I’ve honed my skills in various artistic techniques and tools, engaging with cross-functional teams to elevate projects. My portfolio reflects a blend of creativity and technical expertise, and I am passionate about pushing boundaries in the realms of art and design.

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Work Experience

Senior Concept Artist at Hi-Rez Studios
January 1, 2014 - Present
In my role at Hi-Rez Studios, I've been responsible for creating engaging character designs and illustrations, collaborating with production teams to ensure each character's vision comes to life in the game. My experience includes high-volume production art, cross-functional collaboration with various teams, and maintaining high-quality standards throughout the development cycle.

Education

Bachelor of Arts at Cogswell Polytechnic College
January 1, 2002 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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