I’m Paarth Pugalia, a first-year Game Development and Design student at the Rochester Institute of Technology (RIT), passionate about creating immersive and meaningful gaming experiences. I’ve independently developed games using C++, Unreal Engine 5, and SFML, and designed 3D environments and assets in Blender. My projects include a 2D arcade game (Battle Tank), a 3D RPG prototype, and an in-development open-world survival game inspired by Dark Souls. I’m deeply passionate and interested in gameplay programming, AI systems, and world design, and I’m constantly exploring how technical systems and storytelling can merge to create emotional impact. My goal is to contribute to projects that challenge players to think, adapt, and feel—while continuing to grow as a developer who bridges design and code.

Paarth Pugalia

I’m Paarth Pugalia, a first-year Game Development and Design student at the Rochester Institute of Technology (RIT), passionate about creating immersive and meaningful gaming experiences. I’ve independently developed games using C++, Unreal Engine 5, and SFML, and designed 3D environments and assets in Blender. My projects include a 2D arcade game (Battle Tank), a 3D RPG prototype, and an in-development open-world survival game inspired by Dark Souls. I’m deeply passionate and interested in gameplay programming, AI systems, and world design, and I’m constantly exploring how technical systems and storytelling can merge to create emotional impact. My goal is to contribute to projects that challenge players to think, adapt, and feel—while continuing to grow as a developer who bridges design and code.

Available to hire

I’m Paarth Pugalia, a first-year Game Development and Design student at the Rochester Institute of Technology (RIT), passionate about creating immersive and meaningful gaming experiences.

I’ve independently developed games using C++, Unreal Engine 5, and SFML, and designed 3D environments and assets in Blender. My projects include a 2D arcade game (Battle Tank), a 3D RPG prototype, and an in-development open-world survival game inspired by Dark Souls.

I’m deeply passionate and interested in gameplay programming, AI systems, and world design, and I’m constantly exploring how technical systems and storytelling can merge to create emotional impact.

My goal is to contribute to projects that challenge players to think, adapt, and feel—while continuing to grow as a developer who bridges design and code.

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