I help creators bring their game ideas to life. As a freelance game developer, I design and build gameplay systems, mechanics, and interactive experiences that are smooth, engaging, and reliable. I’ve worked on different game projects where I handled development, problem-solving, and turning concepts into fully playable builds. I care about how a game feels as much as how it works. My goal is to deliver games that run well, play smoothly, and match your creative vision. If you want someone who’s easy to work with, detail-focused, and committed to your project’s success — let’s build something awesome together.

Pablo Amador

I help creators bring their game ideas to life. As a freelance game developer, I design and build gameplay systems, mechanics, and interactive experiences that are smooth, engaging, and reliable. I’ve worked on different game projects where I handled development, problem-solving, and turning concepts into fully playable builds. I care about how a game feels as much as how it works. My goal is to deliver games that run well, play smoothly, and match your creative vision. If you want someone who’s easy to work with, detail-focused, and committed to your project’s success — let’s build something awesome together.

Available to hire

I help creators bring their game ideas to life.

As a freelance game developer, I design and build gameplay systems, mechanics, and interactive experiences that are smooth, engaging, and reliable. I’ve worked on different game projects where I handled development, problem-solving, and turning concepts into fully playable builds.

I care about how a game feels as much as how it works. My goal is to deliver games that run well, play smoothly, and match your creative vision.

If you want someone who’s easy to work with, detail-focused, and committed to your project’s success — let’s build something awesome together.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Game Developer
April 2, 2023 - November 2, 2023
Gameplay-focused Game Developer with hands-on experience in Unity (C#) and Unreal Engine (C++ & Blueprints). Strong foundation in object-oriented programming, data structures, algorithms, and design patterns. Experienced in building modular gameplay systems, event-driven architectures, and state-based logic with attention to performance, memory efficiency, and scalability.
Game Designer
August 1, 2024 - Present
Narrative design and game jam contributions including gameplay systems and narrative development.

Education

Technical Degree in Video Game Development and Production at UTN
January 11, 2030 - February 20, 2026
Master in Video Game Programming with Unity 6 and C# at Udemy
January 11, 2030 - January 1, 2025

Qualifications

Expert in Advanced Programming with Unity and C#
January 11, 2030 - February 20, 2026
Unity (C#) - Advanced
January 11, 2030 - February 20, 2026
Unreal Engine - Advanced
January 11, 2030 - February 20, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services