Hi, I’m Pablo Borja, a passionate game developer with strong experience in C# and Unity. I have a solid foundation in OOP, SOLID principles, TDD, and design patterns, and I enjoy building scalable, maintainable systems across cross-platform development. I’m currently focused on delivering performance-optimized gameplay experiences and exploring cloud deployment and rapid prototyping. I thrive on collaborating with cross-functional teams to ship high-quality games, and I love turning ideas into robust, polished features from prototyping to release.

Pablo Borja

Hi, I’m Pablo Borja, a passionate game developer with strong experience in C# and Unity. I have a solid foundation in OOP, SOLID principles, TDD, and design patterns, and I enjoy building scalable, maintainable systems across cross-platform development. I’m currently focused on delivering performance-optimized gameplay experiences and exploring cloud deployment and rapid prototyping. I thrive on collaborating with cross-functional teams to ship high-quality games, and I love turning ideas into robust, polished features from prototyping to release.

Available to hire

Hi, I’m Pablo Borja, a passionate game developer with strong experience in C# and Unity. I have a solid foundation in OOP, SOLID principles, TDD, and design patterns, and I enjoy building scalable, maintainable systems across cross-platform development. I’m currently focused on delivering performance-optimized gameplay experiences and exploring cloud deployment and rapid prototyping.

I thrive on collaborating with cross-functional teams to ship high-quality games, and I love turning ideas into robust, polished features from prototyping to release.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game Developer at Win Systems
July 20, 2025 - Present
Slot and casino game development on a proprietary DirectX-based engine. Implemented reel mechanics, math/payout logic, game flow, animations, and state machines, with a focus on performance optimization and regulated gaming compliance.
Game Developer at Committed Labs
November 20, 2024 - July 20, 2025
Slot and casino game development on a proprietary DirectX-based engine. Implemented reel mechanics, math/payout logic, game flow, animations, and state machines, with a focus on performance optimization and regulated gaming compliance.
DevOps Engineer at Red Wolves Studios
June 20, 2022 - November 20, 2024
DevOps Engineer for Star Trek Timelines (Steam & mobile), responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry. Also developed Unity features for Kingdom Solitaire from prototype to release; led fast prototyping cycles.
Lead Engineer at Jam City
October 1, 2019 - April 30, 2022
Tech lead on Family Guy: The Quest for Stuff. Managed a team of four developers, coordinated cross-functional milestones, and implemented monetization systems and Live Ops features. Focused on performance profiling, release quality, and gameplay systems.
Software Engineer at Jam City
September 1, 2018 - October 31, 2019
Back-end and Unity development for multiple games. Used C#, C++, Python, and AS3. Worked on shared systems, addressables, object pooling, and UI.
Full-stack Developer at Deb Media
August 20, 2017 - September 20, 2018
Full-stack dev with Java (Play), AngularJS, and SQL. Focused on scalable backend services and UI improvements.

Education

Diploma at Da Vinci College
August 20, 2017 - March 20, 2021
Bachelor in Digital and Interactive Communication at Universidad Católica Argentina
March 1, 2021 - December 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate