Game developer specialized in Unreal Engine 5 and C++, focused on building multiplayer systems and core gameplay mechanics. Experienced solo developer with a full production path from design to Steam launch, covering gameplay, UI, online functionality, debugging, and performance optimization. Works across core gameplay programming (movement, weapons, combat mechanics, game modes), Unreal Engine systems and networking, and production of game assets and effects (3D models, textures, animations, UI, audio). Delivered and shipped a commercially released Steam title as a solo developer.

Pablo Moreno Martín

Game developer specialized in Unreal Engine 5 and C++, focused on building multiplayer systems and core gameplay mechanics. Experienced solo developer with a full production path from design to Steam launch, covering gameplay, UI, online functionality, debugging, and performance optimization. Works across core gameplay programming (movement, weapons, combat mechanics, game modes), Unreal Engine systems and networking, and production of game assets and effects (3D models, textures, animations, UI, audio). Delivered and shipped a commercially released Steam title as a solo developer.

Available to hire

Game developer specialized in Unreal Engine 5 and C++, focused on building multiplayer systems and core gameplay mechanics. Experienced solo developer with a full production path from design to Steam launch, covering gameplay, UI, online functionality, debugging, and performance optimization.

Works across core gameplay programming (movement, weapons, combat mechanics, game modes), Unreal Engine systems and networking, and production of game assets and effects (3D models, textures, animations, UI, audio). Delivered and shipped a commercially released Steam title as a solo developer.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Game developer at Pablosoft
September 1, 2024 - Present
Designer, programmer, modeler, animator and sound FX for Neon Blade.
Solo Game Developer (Multiplayer First-Person Party Shooter) at Pablosft
August 20, 2024 - Present
Designed, developed, and released a multiplayer first-person party shooter on Steam as a solo developer using Unreal Engine 5, C++, and Blueprints. Implemented core gameplay systems including character movement, weapons, combat mechanics, game modes, UI, and online multiplayer functionality. Created all game assets independently: 3D models, textures, visual effects, animations, UI elements, sound effects, music, and voice acting. Built gameplay features from prototype to release, handling debugging and performance optimization. Shipped commercially on Steam as a solo developer; gained experience in rapid prototyping, Unreal Engine workflow, and gameplay iteration.
Lead designer and gameplay programmer at RammingGames
July 31, 2024 - July 23, 2025
Lead designer and gameplay programmer. Game nominated for the PlayStation Talents Awards.
Game Developer at Ramning Games
December 1, 2023 - July 1, 2024
Developed and shipped Unreal Engine 5 prototype projects focused on core gameplay mechanics and systems design. Built playable prototypes as a solo developer emphasizing gameplay iteration, system design, and core mechanics implementation.

Education

Higher Degree at Escuela CES
January 1, 2018 - December 31, 2020
Technological Baccalaureate at IES Giner de los Ríos
January 1, 2016 - December 31, 2018
Master's in Video Game Programming at The Core School
January 1, 2023 - January 1, 2024
Higher Degree in Video Game Development and Interactive Environments at Escuela CESH
January 1, 2018 - January 1, 2020
Baccalaureate at IES Giner de los Ríos
January 1, 2016 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment