Pablo Moreno Martín
Game developer specialized in Unreal Engine 5 and C++, focused on building multiplayer systems and core gameplay mechanics.
About
Game developer specialized in Unreal Engine 5 and C++, focused on building multiplayer systems and core gameplay mechanics. Experienced solo developer with a full production path from design to Steam launch, covering gameplay, UI, online functionality, debugging, and performance optimization.
Works across core gameplay programming (movement, weapons, combat mechanics, game modes), Unreal Engine systems and networking, and production of game assets and effects (3D models, textures, animations, UI, audio). Delivered and shipped a commercially released Steam title as a solo developer.
- 2 years' experience
- Joined July 2025
Skills· 17
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Designer, programmer, modeler, animator and sound FX for Neon Blade.
Designed, developed, and released a multiplayer first-person party shooter on Steam as a solo developer using Unreal Engine 5, C++, and Blueprints. Implemented core gameplay systems including character movement, weapons, combat mechanics, game modes, UI, and online multiplayer functionality. Created all game assets independently: 3D models, textures, visual effects, animations, UI elements, sound effects, music, and voice acting. Built gameplay features from prototype to release, handling debugging and performance optimization. Shipped commercially on Steam as a solo developer; gained experience in rapid prototyping, Unreal Engine workflow, and gameplay iteration.
Lead designer and gameplay programmer. Game nominated for the PlayStation Talents Awards.
Education· 5
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