Hi, I’m Pratham Subbaiah, a 3D artist with five years of experience across SpaceJoy, Technicolor (MPC), and Hexagon. I specialize in creating high-fidelity 3D assets, grooming hair and fur, and turning concepts into photoreal visualisations for architecture and entertainment projects. I’ve contributed to freelance projects and collaborative studio work, delivering detailed models, textures, and lighting that elevate visual storytelling. I enjoy collaborating closely with character modelling and animation teams to refine detailing and grooming requirements for project goals. I’m committed to staying at the forefront of 3D artistry, continually learning new tools, workflows, and techniques to produce visually stunning results.

Pratham Subbaiah

Hi, I’m Pratham Subbaiah, a 3D artist with five years of experience across SpaceJoy, Technicolor (MPC), and Hexagon. I specialize in creating high-fidelity 3D assets, grooming hair and fur, and turning concepts into photoreal visualisations for architecture and entertainment projects. I’ve contributed to freelance projects and collaborative studio work, delivering detailed models, textures, and lighting that elevate visual storytelling. I enjoy collaborating closely with character modelling and animation teams to refine detailing and grooming requirements for project goals. I’m committed to staying at the forefront of 3D artistry, continually learning new tools, workflows, and techniques to produce visually stunning results.

Available to hire

Hi, I’m Pratham Subbaiah, a 3D artist with five years of experience across SpaceJoy, Technicolor (MPC), and Hexagon. I specialize in creating high-fidelity 3D assets, grooming hair and fur, and turning concepts into photoreal visualisations for architecture and entertainment projects. I’ve contributed to freelance projects and collaborative studio work, delivering detailed models, textures, and lighting that elevate visual storytelling.

I enjoy collaborating closely with character modelling and animation teams to refine detailing and grooming requirements for project goals. I’m committed to staying at the forefront of 3D artistry, continually learning new tools, workflows, and techniques to produce visually stunning results.

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Work Experience

3D Artist Groom at Technicolor (MPC)
February 1, 2022 - August 1, 2023
Collaborated closely with character modelling and animation to work on detailing of the model for grooming requirements and project goals. Create and groom 3D hair, fur, and grooming assets to achieve realistic and visually stunning results.
3D Artist at SpaceJoy
April 1, 2021 - August 1, 2021
Polished 3D talents, translating concepts into attractive 3D visualisations for visual storytelling and asset creation.
3D Artist at Independent / Freelance
April 1, 2024 - June 1, 2025
Creating digital twins—living 3D representations of real buildings, facilities or geographies. Modeling, lighting, materials, and textures; producing photorealistic renders; working with CAD and point cloud data to ensure high accuracy.

Education

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Qualifications

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Industry Experience

Media & Entertainment